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Sprytile

A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

Custom padding lines and trim texturing.

A topic by Bananaft created Aug 12, 2017 Views: 694 Replies: 1
Viewing posts 1 to 2
(+1)

Hello folks, Hi  Jeiel, really cool tool you made. I played with it for some time, and I have an idea I want to toss in. It seems to me that Sprytile's paint mode could be suitable for trim texturing. Namely, the technique described in this GDC talk:

The Ultimate Trim - texturing techniques of Sunset Overdrive

Discussion of this technique on polycount

The only thing Sprytile lacks is custom padding lines.(Like for example: I want padding lines only after 1st, 3rd, and 7th row.) Since padding is essential for beveled edges. It is also useful for varying sprite size in single atlas. For example, I have two rows of 16x16 sprites, then one 32x32, then one 64x64. Grid size would be 16x16, but padding lines should be only after 1st, 2nd, and 4th row.
Developer

Thanks for checking out and using Sprytile, Bananaft. I'll look into this technique and see if it's feasible to integrate into Sprytile.