Hello, game looks fantastic. Can you please add android apk to downloadable files. I cannot use play store, because my account is bugged. Tank you.
Bananaft
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A member registered Jun 12, 2016 · View creator page →
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Yedoma Globula 0.7.2 - character model comments · Replied to KRYPANDENEJ! in Yedoma Globula 0.7.2 - character model comments
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There is no meshes (apart form man made stuff), no voxels, no terrain representation in the memory whatsoever. It's like I'm generating the world in every pixel to render it, and around each physics object to calculate collisions. Everything is generated on the spot. That way I can animate whole world, or have limited number of local deformations.
No voxels, I use distance field ray marching. I wrote an article a while back, it describes some of the tech, not the terrain deformation though.
https://medium.com/@bananaft/my-journey-into-fractals-d25ebc6c4dc2
Fog is important because it helps convey the distances through areal perspective.
Draw distance is not a performance concern (for now at least).