Спасибо, что зашли.
Recent community posts
Hey, you did Little crane, I've played it back on 4s.
Thank you for feedback. I have chap fake shadows: https://twitter.com/Bananaft/status/834909869652201472
Sure, precise shadows would be great, but they are too expensive, and then you will want volumetric light shafts, which is also super expensive. There are ways to optimize it I can think of, but don't want to dive into this rabbit hole yet. My lights already are a bit pixel shader heavy.
Hi, thank you very much for feedback. Yeah, falling into small holes sucks. I should experiment with other means of traversing terrain, like grappling hook, ice axe or different jet-pack mechanics.
For now you can press f5 and fly around like in old demo.
That graphic glitch may stay for a while until i figure out how to better deal with it.
Hello folks, Hi Jeiel, really cool tool you made. I played with it for some time, and I have an idea I want to toss in. It seems to me that Sprytile's paint mode could be suitable for trim texturing. Namely, the technique described in this GDC talk:
Hi Xananax, thank you very much for posting. Glad you liked my stuff. I’m constantly looking for new shapes and formulas. You can see some of those experiments in my twitter:
As for gameplay, there could be exploration, stations docking and traiding, search for interesting stuff, search for routes, maybe some combat, maybe some limited digging. I’m sure, I can’t disappoint you with gameplay, because you liked NMS, ha-ha.
But there are some technical challenges I have to solve before I’ll be able to do do gameplay.