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Bananaft

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A member registered 1 year ago · View creator page β†’

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Hello folks, Hi  Jeiel, really cool tool you made. I played with it for some time, and I have an idea I want to toss in. It seems to me that Sprytile's paint mode could be suitable for trim texturing. Namely, the technique described in this GDC talk:

The Ultimate Trim - texturing techniques of Sunset Overdrive

Discussion of this technique on polycount

The only thing Sprytile lacks is custom padding lines.(Like for example: I want padding lines only after 1st, 3rd, and 7th row.) Since padding is essential for beveled edges. It is also useful for varying sprite size in single atlas. For example, I have two rows of 16x16 sprites, then one 32x32, then one 64x64. Grid size would be 16x16, but padding lines should be only after 1st, 2nd, and 4th row.

Hi Xananax, thank you very much for posting. Glad you liked my stuff. I’m constantly looking for new shapes and formulas. You can see some of those experiments in my twitter:
https://twitter.com/Bananaft/media
As for gameplay, there could be exploration, stations docking and traiding, search for interesting stuff, search for routes, maybe some combat, maybe some limited digging. I’m sure, I can’t disappoint you with gameplay, because you liked NMS, ha-ha.

But there are some technical challenges I have to solve before I’ll be able to do do gameplay.

Created a new topic Post feedback and bug reports.

And thank you very much for checking out my demo!