As a user of Pico-8, the perspective of using even less pixels is quite appealing :)! If I'm not wrong, there are 2 ways to make the jam on its native 128x128 resolution:
- Doubling pixel size with poke(0x5f2c,3)
- Using only 1 quarter of the screen, so 64x64 pixels, with a huge dead border around
So here's the tricky (and theoretical) question: is it allowed that the same game uses both those ways, i.e. part doubling pixels, parts using only quarter of screen? And moreover, is it allowed to use a transition between those 2 states, as if 64x64x doubled pixels were zooming out to 64x64 single pixels with border? Making it sure there are always only 64x64 pixels all long, of course.
Not sure I'll use that, but I might if it's ok.