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Tricky question about 64x64

A topic by ElGregos created Aug 08, 2017 Views: 279 Replies: 1
Viewing posts 1 to 2

Hi,

As a user of Pico-8, the perspective of using even less pixels is quite appealing :)! If I'm not wrong, there are 2 ways to make the jam on its native 128x128 resolution:

- Doubling pixel size with poke(0x5f2c,3)

- Using only 1 quarter of the screen, so 64x64 pixels, with a huge dead border around

So here's the tricky (and theoretical) question: is it allowed that the same game uses both those ways, i.e. part doubling pixels, parts using only quarter of screen? And moreover, is it allowed to use a transition between those 2 states, as if 64x64x doubled pixels were zooming out to 64x64 single pixels with border? Making it sure there are always only 64x64 pixels all long, of course.

Not sure I'll use that, but I might if it's ok.

Thanks.

If it's an option for user preference, I don't see why not. If it's some weird thing you're doing for gameplay then I think that's stretching it (and not sure what benefit it would supply.) So I assume the first. :)