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Cross Origin Policies for Webassembly

A topic by elennick created Apr 09, 2021 Views: 260 Replies: 1
Viewing posts 1 to 2
(+2)

Unfortunately the original thread on this topic has been archived (https://itch.io/t/1028526/cross-origin-policies-for-webassembly) but I wanted to check and see if there has been any movement. This is still causing games being ported to the web via Emscripten to be unplayable in Firefox and potentially other browsers as their default security settings change.

(+1)

Same issue here, this is causing a problem for us exporting from Godot for LDJam

This topic has been auto-archived and can no longer be posted in because there haven't been any posts in a while.