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Lowrez dungeon

A topic by egordorichev created Aug 06, 2017 Views: 301 Replies: 4
Viewing posts 1 to 5
(2 edits)

Here is me breaking the game by wearing tons of armor. Fixed now :D

So for last few days, I was developing this small (or not) pico8 game, inspired by Pixel Dungeon. Here is what I got working already:

  • Movement and collisions
  • Procedurally generated dungeon (it took so long to make it look well!)
  • A few enemies
  • A lot of items (potions, weapons, etc)
  • Cool lighting
  • Simple menu and other ui
  • Music and a few sfx
  • Experience system

So next few days I will spend on adding more content to the game (more enemies and items) and balancing that all. I also need to make some sfx.
Pico8 is an amazing tool, and I really love, how my game looks so far.

Great use of your limited space. A lot of information and it all is readable. I really like your lighting. Can't wait to give it a try.

You can play early version of the game here: https://egordorichev.itch.io/lowrez-dungeon !

I could only play for second, so I'll give it a more thorough play-thru later. My first comment would be to either have movement snap to grid or do a check to align the player with doors/doorways. Right now, doors that are in the middle of walls can be a pain sometimes since there is no forgiveness - you have to be exactly in line. I like the ambiance of the dungeon as well as how startling it is when enemies appear in your light radius. 

Thank you! Will think about solution for the doors.