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SlowRez, a die and retry game

A topic by sprvrn created Aug 04, 2017 Views: 684 Replies: 5
Viewing posts 1 to 5
(16 edits)

https://sprvrn.itch.io/slowrez

Hi!

So here's my project for this wonderful jam. I'll try to describe my idea as best as I can:
This is a action plate-former, you can attack with your sword or with your bow. The controls are similar to a twin stick shooter game.

There is a "slow passing time" mode, so you can easily aim and firing arrow to slain your enemy while the passing time is halved by 2.

But it doesn't mean it will be easy! This will be a die 'n retry game style, so be prepare to be outnumbered by the swarms, fall into trap and .. well, to die a lot!

I hope to create a fast paced, fun to play game!

Progress

Day 1 (2 august)

  • Player moves and sword attack

Day 2 (3 august)

  • Player can aim and fire arrow
  • Monster with limited AI
  • "slowing time mode" triggered when aiming
  • Drew some sprites for the player, a monster and some tiles for the map
  • Display level from a XML file (edited with Tiled)
  • So right now you can : play one level, kill a monster or be killed by the monster and retry the level (there's a lot of physic bugs)

Day 3 (4 august)

  • Fixed some bugs
  • Transition between levels
  • Timer
  • Reduced the tile  size from 8x8 to 4x4

Day 4 (5 august)

  • fixed bugs zzz
  • Cooldown added on time slowing mode
  • Various features added...

Day 5 (6 august)

  • Visual feedback
  • Added mob spawners/turret
  • Worked on keyboard and mouse controls

Day 6 (7 august)

  • Added optional bonus to each level
  • some level design
  • I'm finally able to make gifs !!
  • Best time per level is now saved
  • Start menu + level select menu (with best time and % completion)

Day 7 (8 august)

  • Minor fix
  • Drew some levels!
  • I messed up the UI scale. need to fix that D:

Day 8 (9 august)

  • a few fix
  • some new features
  • still struggling with the UI
  • 12 levels and one boss in total

Day 9 (10 august)

  • changed the color theme of the game
  • player animations
  • a lot of bug fixed
  • and level design...

Day 10 (11 august)

  • some fix, as usual. I don't really keep track of what i've make now

Day 11 (12 august)

  • Yay, bugs fix!
  • Add a Pause menu
  • Add sounds
  • aaaaand the game is playable now!




Like the idea and like what you've got so far. Will the time slowing ability be limited or on a cooldown? Maybe it's tied to a shared resource for ammo - so using the slow down uses ammo?

Thanks.

I'm thinking of doing something like this: you can fire 3 arrows, then you need to go back to normal mode and wait the and of a cooldown (maybe 2 sec) before entering time slowing mode again.

GIF TIME! the first one is a platform level, the second is a battle one!



Boss fight!

Also, you can see the time slowing mode in action is this gif.


(1 edit)

Grab your gamepad, the game is now downloadable!

https://sprvrn.itch.io/slowrez