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mossfield origins - A small cozy city-building-style game

A topic by ruby0x1 created Mar 16, 2021 Views: 395 Replies: 7
Viewing posts 1 to 7
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Hello!

About the game

Mossfield Origins is a small cozy city-building-style game where everything is built from the same foundation and upgraded via tech tree.

I've been working on this game recently and have been posting frequent dev logs about how I'm implementing the mechanics, the design decisions I'm making, and how it works in the game engine I'm using.

Here's a now outdated video (each dev log below has videos!) showing the game in motion. edit: apparently the video doesn't scale to fit :c

Engine

The game is being made in luxe engine, which is an engine I have been making (the engine is in closed testing, but please feel free to ask questions).

Devlog

Here's the current list of dev posts here on itch.io from the last few days:

#1 - status and tasks
#2 - stock piles
#3 - tasks and stock piles
#4 - building tech trees
#5 - population + more stock
#6 - residency and power

If you have anything you'd be interested in knowing about the game, or the engine, or how I'm building the game etc, let me know and I'll expand on it in a post!

Thanks for stopping by!

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Love the look of this so far! The graphics are very pleasing to look at, definitely cozy. 

You're Luxe engine is looking nice too, way to go! I've always wanted to work on an engine but never found the time.  I'll definitely be following this project from here on out.

Thanks @Onolix! Glad you like it.

Next up:

#7 - power network



I'm happy that the screenshots won't all look the same going forward! Here's a post on the time of day I just added, you can see it in motion on the dev log here!

#8 - time of day

I've been adding some assets to important buildings now, these are also animated (see links below).

I also gave the resources some assets, and did work on expanding the last main mechanics, like food + water + waste generation.


You can read about all the details and see this all in motion right here:

#9 - power buildings

10 - waste + food + water


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I really like the colour palette of the game. It gives a very relaxed vibe. 

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thanks! I've got some more ideas up my sleeve that'll come later too :)

I took a few days to other things but progress continues. This time with pathfinding. For details and to see it in motion click the link below :

#12 - paths and loose ends