(List of resources are at the bottom of this suggestion)
I feel like there needs to be something we can do to make doing some stuff easier, that is, doing business with Hulk Hogan and lounging near the shop. The spawning of enemies makes these 2 tasks harder (mainly hogan), and I've come up with a quest to solve it!
The first part would be getting an item, and that item could be a mushroom cap (which can be a wearable cap if you want) under the stairs of the shop; it could spawn after defeating so many enemies, dropping a fish bowl under it ("pouring" it out) or using a water weapon if one was to be added. The location would be right under the first turn of the stairs, where if you were observant you would notice it (maybe add a little mud pile to make it stand out more). You take the mushroom cap (after completing one of the suggested objectives or an entirely different one) and fly off to Hogan's
At Hogan's Mushroom, fly on top of it and drop the mushroom cap this could lead to one of the two suggestions
- A new NPC that's a mushroom with eyes and a mouth grows out of the top of the original mushroom and wants juice to put up walls/towers around the place to protect Hogan (for keeping company all this time) or protect the big mushroom
- The mushroom cap just dissolves into the big mushroom and some mushrooms pop up in a radius around the big mushroom (which is what would happen in the first option if you fed juice to the little mushroom dude)
- The mushroom dude NPC or a miniboss could sprout up after so many times of doing this, like the 3rd mushroom cap could have the NPC pop up with him saying that his younger brother would probably like to sleep instead of rise and shine, so the 4th mushroom cap on top would trigger a mini-boss (perhaps a mushroom helicopter?) that you would have to defeat/subdue to be able to put the mushroom caps on more.
- Perhaps if there is multiple mushroom caps it should be at different places instead of the same place under the stairs, to encourage exploration, and if it requires different mushroom caps to grow the walls around, then you can also regrow the mushrooms at the points to use them as an actual cap (so you can get the best of both worlds)
At the shop, I thought bringing little trinkets (a.k.a. whenver you get the weapons really small at hogan's) you could give them to the shopkeeper and maybe he uses them to decorate (I don't know how this could go in with walls/decreased spawn rate for enemies around the shop but oh well)
And here are the resources! (what most came here for anyway) :
- Factoring Calculator - Because coding, and it shows the graphs and forms of stuff! I think it could be really useful for messing with terrain generation due to it being able to handle x, y, and z equations.
- Ciphers for potential ARG - In case there is some thing you want to do for the future of this game (for marketing or hard community puzzles) you can use this website to do the following: learn about codes, decode codes, encode codes, and recognizing codes.
- Online File Converter - I use this one personally for converting my steam screenshots to PNGs, and I also looked around other websites to make sure this one isn't suspicious with it's activity, and last time I checked it's good. (Just scroll down all the way to see the stuff that it can convert and what it does with the files it has for yourself if you want)
- Youtubers to take inspiration from -
- Jason Jensen - These next two youtubers are going to be model house/trains/scifi people, and my-oh-my are they good! This man right here has lovely tutorials where he gives what techniques he uses for the models he builds! (and they are quite lovely)
- Geno Sharp - He is a bit more quaint with fewer videos, and he has an opening at the start talking about how his life is going, and if you want that and some other inspiration for layouts of stuff or just want some background noise of planning his videos would for you
- James Gurney - This man is an oil painter that may be good to draw inspiration from and also see the playlist of painting dinosaurs which teaches about using/making (physical) models for reference, this may not be for you but if you get an artist to help with assets they may like this person. (also dinosaurs and painting is cool, so y'know, why not show him)
- DJTHED - I haven't really looked at much of his stuff, just the two devlog videos of remaking TF2 in unity (I usually don't have the time to watch a full stream, but I'm trying to find it), which due to it being in unity, I thought you may want to know about him to either ask about tips he learned working with it or other stuff!
That's all I have - thanks for working on this great game! Hope any of the links help with streamlining the process of it or being good background noise while working (or not working) on it