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First Playthrough - Thoughts and Errors

A topic by Tilion created Mar 11, 2021 Views: 372 Replies: 18
Viewing posts 1 to 6

Hello there!

I played your game for about an hour and I have to say, I really like it. The music, the ambience, the map, the buildings, it's perfect.

That being said, and knowing it's still in active development, I wanted to give some feedback on the errors I found:

The game unexpectably and without warning crashes when:

  • I tried to fight the thugs in the main story line quest
  • I tried to fight some thugs on Dawson Street who wanted to shoot up a robot

The first crash appeared when we were both in the party, but Gordon only had half of his HP.

The second one just appeared when we tried to fight these thugs to let the robot life. 

I did not play any further than this but will keep you posted if I find any more.

Once again, I love what you've done and hope that I someday can play the whole game.

There's an event in this shop when you first enter where three thugs fight you. If you pick the first option in the dialogue that leads to the fight the game crashes, but if you try one of the answers that require skills (which I don't have) the fight begins with no problems.

Developer

That's weird. I just tried the fight in the first dialogue choice several times, but it wouldn't crash for me. Does it crash every time for you, or is it random?

It just crashed the first time, the second time I could finish it. My theory is that the Full-screen-Mode is to blame. I play the game all the time in Full-screen but make my screenshots in windowed mode because for some reason I can't make screenshots of the game in Full-screen.

Developer (1 edit)

Thank you for the feedback! 


I'm glad to hear that you love it! I think I know the causes of the crashes on the fights that you mentioned. I recently changed the battle system to take place on the map, but a few of the fights probably have been configured wrong.

I could've sworn I fixed the half  HP missing from Gordon at the beginning (he should've gotten healed after visiting Dr. Madix for the first time), but maybe I just haven't uploaded that version yet.

Also, how far have you gotten in the storyline?

I think the crashes before battles have something to do with the Full-Window Mode (F5) because they never appear when I play the game in the normal, small window mode. I'm not sure though. I'll keep you posted.

I have currently finished the second part of the main story line and I bought myself some nice cyberimplants. See my next post for further details.

(1 edit)

So after finishing the second part of the main story line I have some feedback to give to you:

The Sewer Mission is really fun, and it took me four tries to finish it. Unfortunately it seems like, that the intended feature of using three network cards to send the robots to the storage area does not work as planned. You see, they do disappear, but you still have to fight them. Here you can see I am about to disable them:


Then they are gone:

But *poof* the fight starts anyway:


As I said it wasn't that difficult to fight them, but I don't think this works as intended.

Then there's the basement level where you need to get out within 5 seconds. Boy oh Boy, I tried that segment about eight times before I made it. I guess you intended for it to be redone over and over again?

I also found some minor spelling errors during this quest line, most of them at the end of it. 

Lastly there's a side quest called Two sides of the story were a name is spelled wrong. Found this to be rather amusing though. 


As promised before I'll update again soon.

Developer (1 edit)

Huh, somehow I never thought about changing that part when I converted the battle system. Fighting invisible robots was definitely not intended!

I did intend that the 5 second escape time frame to be challenging.

Every time I think I squashed all the errors and bugs, more crop up. Such is the life of a lone developer making an open world game. I'll keep fixing them as they are discovered! I really appreciate your note taking.

Fighting invisible robots was definitely not intended!

I sure hope we never have to fight invisible robots IRL in the future :D

Every time I think I squashed all the errors and bugs, more crop up. Such is the life of a lone developer making an open world game. I'll keep fixing them as they are discovered! I really appreciate your note taking.

I feel you. I have been a software tester for five years, I know the grind. I'll take further notes and keep you updated. I really look forward to the full game. What recourses did you use, btw? Did you make all the artwork yourself?

End of Demo Storyline

So I have reached the end of the demo storyline and I have to say I am intrigued! To be fair the quest to find the drug to recover from his memory loss was a bit hard, but mostly because I was a bit stupid. I did not find that security card for half an hour. Only after I searched everything again I did manage to find it, it's hidden pretty well.

The test subject was a nice story twist and I really liked what you did with it. I could not fight him, way to powerful, but I guess that was an intentional design choice of yours. I did not encounter any bugs with this quest. 

I'm looking forward to seeing more of the storyline.

---

That being said I did some side quests I still had open and did encounter some bugs. There's this quest line of the carbon syndicate, it worked out fine, but after you defend the warehouse the initial quest giver reappears again right by the Marksmans gun range and gives you the same quest (to defend the warehouse) again. Or at least he tries to because it didn't appear in my quest log. 

Oh, and Gordon died during the defending of the warehouse and I revived him, but his sprite was nowhere to be seen. He dealt damage tough.

Before that you have to test the gun on an old man. Something is wrong with the camera movement when you get into the fight with him. The camera pans up, and you don't see anything anymore:

I was able to defeat him but was a bit confused as to where my characters were. I just pressed the up arrow a few times, and they reappeared. 


And last but not least I found a minor spelling error:


I have to reiterate again that I love your work and what you try to do here. It really got me involved into the story and the whole dystopian cyberpunk world and did inspire me to create a game of my own, just for fun.

Keep up the good work, and I'll play around with the demo some more to finish some more side quests and explore this open world.

Developer (1 edit)

Thank you! I was in the process of moving for the last several days, so I haven't gotten the time to check this forum. I'm really glad you're enjoying the story and I will try to get all the bugs fixed in the next version.

I did intend the test subject to be very tough if you intend to fight him, but you also get a very nice piece of cyberware as well which allows you to use his psychic powers (although you have to get it fixed first). I could nerf him a bit.

I've also started working on several of the new districts and the next part of the story.

(1 edit)

Just found the demo recently and played the demo, it was a great experience and looked wonderful.

Noticed a bug - after you did the first quest with Sly, went to the Dr. and then received a call going to garage. If you go to the inn instead, Sly'd still use his previous dialogue (start mission) and the game would get stuck there unable to go to anywhere (because the infiltration quest was already over)

Developer (1 edit)

Wow, I'm surprised someone else actually posted on here! Mainly I get interaction on the RPG Maker forum.

I was able to recreate the bug. I never noticed that before, so I'll fix it asap and upload a new version when I can.

How far did you get in the demo? Are you open to sharing more thoughts about it?

EDIT: I fixed the bug by turning off the switch that allows the player to start the mission a second time. I added it to the event that runs right after you leave the North Industrial Zone. 

I've finished the demo when I posted. :p  (unless I miss something in VIP room, cannot seem to interact with the two named characters).  

Developer

The VIP room in the Hive? I'm not done with those interactions yet. Do you have any suggestions about things that might need changing or any other bugs you noticed?

Had lots of fun, cannot really think of something to suggest. For other bugs, I think when spending the attribute points very often have the event picture "stuck in the blue scree." Characters can move but the screen block most views, have to turn off the game (the blue event page is shown at title screen as well)

Developer

Ok, I'll look into how to fix it.

Developer(+1)

Guess what! I fixed that troublesome blue screen display bug from the attribute level up screen. Now there shouldn't be any issues.

(1 edit)

Good work fixing it, congrats. :D