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The Necromancer

A Wretched and Alone game about necromancy, and the queer experience · By Kegan (@Keganexe)

Devlog Sticky Locked

A topic by Kegan (@Keganexe) created Mar 09, 2021 Views: 174 Replies: 3
This topic was locked by Kegan (@Keganexe) Apr 11, 2021
Viewing posts 1 to 6

Gonna do devlogs here so folks can comment on them and see all of them in one place!

Thanks so much for the support everyone, we hit the first stretch goal within 24 hours which I totally was not expecting! This means I get to make an art purchase this week, and the game should launch with some of the pieces I wanted which I'm truly thrilled about.

I'll update a bit later because I'm sneaking away at work to write this as is, but thank you all so much ❤️❤️ it's so cool that folks trust me to release a cool game.

I should be finishing up the brunt of the writing and layout this weekend, and then most of next week should be dedicated to playtesting it and making sure it's smooth! So expect the like beta version here soon.


Okay I'm home from work I can say a little more now! I went ahead and bought some new stock art that I couldn't justify earlier, and we are 1/4 of the way to the second stretch goal, hiring my husband to edit! This isn't just a case of clear nepotism, Joe is a professional editor with a ton of TTRPG experience under his belt, and I'm absolutely excited to have him potentially working on this in an official capactiy. This means everyone should be hopefully (still gotta fund it) getting a much more polished experience than I could provide alone, and the game will be that much better for it.

The plan is going to be to have Joe take the entire document after I finish it and provide not just editing, but also writing and rewriting bits as needed, and helping me iron out any potential problems with gameplay mechanics! Anyway thanks again for the support everyone, it really means the world to me!


The Necromancer is finally here! Hit some delays just because life is wild all the time, but it's finally out! There was a bit of scope bloating as I went on, but instead of backing down I tackled it full force which means The Necromancer is 30 full pages of art, texture, and game. It ended up a behemoth, and I'm really proud of it, and I hope you all enjoy it!

Of note, that Radical Death Studies donation is incoming as well, I'm just waiting on an itch payout!


Minor update: I somehow forgot to include attribution in the .docx version of the game, which is a wild thing to forget about, but it is up and fixed and spiffed up the smallest amount!

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