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Battle of Ages (my first project) a low poly arcade-strategy game in dev!

A topic by VNBP - Leo created Mar 02, 2021 Views: 276
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Battle of Ages is an arcade-ish strategy game inspired by Age of War and other titles alike.

Select a faction (currently only Romans are available) to play, and one to go against, train soldiers, upgrade buildings in order to gather more resources, research new units and upgrade already existing ones, conquer camps to get closer to the enemy base and finally destroy them!

Note: This is not my first time coding or modeling, but my first time making some project public, I'm excited as hell and want to finally finish some project I'm making for others to play it. Every 3D asset you see as of now was made entirely by me from scratch in Blender, along with some other stuff around, you'll find the credits to music and icons used in-game in the credits submenu.




Note that the game is in a serious pre-alpha state, and a lot of work is needed, I'm still working on fixing some bugs and improve upon what the ones who already played told me (you may find missing options in the resolution dropdown, and the AI too hard to beat, for example, despite it not cheating, literally, it only spams units which is a sign of an unbalancing gameplay design so far).

Battle of Ages is also my first public project so far, and I'm counting on any kind of feedback. If you would like to see mechanics, upgrades, new factions, etc.. feel free to suggest me ideas on what to add, change or remove, I would highly appreciate that!

I'm currently planning on fixing some bugs, improving some things regarding the UI (for example, to this day people get confused about what does the "Allow" toggle does, it prevents units from holding on in the camp position lol).

The game will be later ported to Android, and I also plan to get cross-platform multiplayer so you can fight against some user rather than a (as of now) dumb-yet-pretty-good-? AI. It will also be always fully free for everyone with no paid content anywhere to be seen.


Some of the next big changes I'll be working on in the upcoming weeks are:

  • Rebalancing the Roman faction, and adding them a new building level too along with more upgrades and units (assets are already done for 3/4 of this and the next faction to come)
  • Add a new Japanese faction (The Oda Clan), introducing Japanese spearmen, cool archers and samurais. (these two factions will both feature 5 buildings in total)
  • Add a new Japanese-themed map, maybe using Unity Terrain tool, not entirely sure how well will it fit since it wouldn't be low poly at all unless I add shaders to it too lol.
  • Language localization (being Spanish, my first and main language, the first one to get implemented besides the current eng default one)
  • I'll be relying a lot on every comment and suggestion people make. Everything here is subject to change. I would love to add as many factions as possible from different time eras, such as WW USA, WW2 Germany, or some Geth-like advanced AI futuristic faction.


--> Play the in-dev alpha here! <--

(Don't forget to leave a comment suggesting changes, ideas, or just feedback in general!)


Thanks in advance people, have a good day!