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Developer best practices: Going from "$0 or Donate" to "Paid"?

A topic by BrainSlugs83 created Mar 01, 2021 Views: 229
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(4 edits)

Background: So I have a VR game – it was originally a product of a game jam – but it got a lot of love from folks, including several people asking me for a paid version with more levels and features. And I’d like to do that, but I have questions.

What I would like is for everyone who already has the game (whether they donated money, or got it for free) to continue to have that version of the game, AND any future paid updates (yes, if they grabbed it for free during the free period, I want them to automatically also get the paid version when I post it.)

I’ve seen in the comments for other apps, where the author went from free to paid, people who previously had it were complaining that they can’t access it anymore, and the author had to ask them to send an email to get the issue fixed. – I would prefer to avoid that, because I don’t want to leave people hanging like that (especially if they happened to already have donated money to me!).

Question(s):

  1. If I change the check box from “$0 or Donate” to “Paid”, what’s the best way to ensure that ALL existing users will still be able to download the new paid versions?

  2. [Bonus question] I’m also working on an Oculus App Lab submission for the game – it’s been almost a month though, so it might be a long process to get my game through there… – But I’d also like existing claimers to be able to claim an Oculus key – even if they only claimed the game and didn’t pay any money – is that easy to setup?

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