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BrainSlugs83

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A member registered Sep 14, 2019 · View creator page →

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Very cool!! I couldn’t put it down.

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Just to be clear… does the non-contiguous 7 days have to be taken in whole day increments?

Like… could I take 4 hours here, and 4 hours there, etc. and add it up, or does it have to be take 1 day here, take 1 day there?

And if it’s hours, are we talking 8 hour days, or can we just spread 168 hours (7*24) out over the month?

And for teams, does each team member get their own 7 days, or do we have to take them at the same time?

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Haven’t seen anything from @PREMIUMPIZZA since the deadline… I hope they’re doing okay.

To everyone else who submitted, thanks for doing your best, and making this worthwhile, I had a lot of fun. 🥲

To the host, hang in there buddy, this too shall pass, and things do get better.

If anyone wants to stalk me or keep in touch, I’m this handle everywhere. – Mostly active on bsky these days. – if I do anything further with my game, I’ll post about it there I guess…? 🙃

Anyway, so long, and thanks for all the fish! 😉

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I can’t say for sure, but I would assume 2D is allowed.

Mine is 3D, so I don’t think I need any spritework. I’ve been doing my dev log here (most recent one is out of date by a bit, but you can see the vibe I’m going for… kind of): #BestFriendsJam on bsky

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That’s a very silly limitation. – If I’m searching for game assets (not games), and I want to search for swords, but limit the results to those that have the #3D tag, then I should be able to.

Literally it’s less overhead on the database to search a subset than it is to search the whole thing, so, it would be both more user friendly, and more performant. – I don’t understand why that limitation exists.

For example, if I search for “Sword 3D”, I only see assets with both words in the title, and assets like this one: https://mecanes-assets.itch.io/sword simply do not show up in the search results.

It just looks for those words in the title, it doesn’t search by tag at all.

You didn’t search for the tag though, you just searched for things with “low poly swords” in the title.

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Nice. (For me at least. 😅)

It says Dec 4th now…? I’m not gonna complain lol, I could use the extra time. The physics are all bugged out rn on my game, and I lost most of yesterday to some BS…

But uhh… just surprised is all. 😅

Neat.

Ha, I know I don’t! lol. – Maybe I worded it poorly, but I meant that I felt this way already (the jam didn’t make me feel any way).

Like I said, this jam kind of spoke to me, because I was in a funk too – so maybe this will help get me out of my funk. 🙃

My entry probably won’t be what you’re looking for entirely, but I’m gonna give it a shot. 😉

I guess there’s less than a month left and 0 entries… I wonder if others are just waiting for the last minute like me? – Anyone else still out there?

To be completely honest, I haven’t really started yet… (I tried a few times, and then threw away whatever I was working on, nothing substantial)…

But I’ve just been really demotivated myself lately, and this jam kind of spoke to me in that regard – heck, I even had my main laptop die on me (possibly in sympathy?) – But I’m going to give this another try, and see if I can push something out by Dec. 3rd… 🫠

Tamper your expectations though, it’s literally been 20 years since I’ve touched netcode for games… (wish I still had any of my old projects back in the day 😅)… but anyway, I’m basically going to have to learn that shizz all over again… and also cross my fingers that it will work in a browser… so, I’ve been procrastinating…

Guess I better get started in earnest… here goes this fvckin’ thing…

Very cool game, I didn’t even know you could make an action game like this in RPG Maker. Nice work!

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Very cool game. Spell book is a bit broken, and it would be cool if there was some kind of score or loot or something, a goal to accomplish, etc. – something to give you a score to compare each run with – But overall, this is a very freaking cool game. Well done!

image.png

Nice game! I had a lot of fun. Very cool and lots of polish, oomf, and personality. I think if you worked out he bugs, added some more plot and levels, you could sell this on Steam.

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I’m sure it’s a good game, and I’m going to keep playing to find out… but…

And maybe it’s just me… but this is kind of immersion breaking.

It doesn’t feel very “ye olden times” to have a lowercase “i” like that… 😅 image.png

Cool to see these asset packs finally get used in a game though. Can’t wait to play the rest.

Edit: image.png

Well… it was very short… it seems to be ungodly difficult to make up for that, and that’s not something I’m a fan of… and it’s a bit janky… at least one unavoidable instakill (you need prior knowledge to position yourself specifically for it). – and the translations are a bit poor in general.

The bosses are also very janky… one time I had to five 6 troops and lost… and another time I only had to fight 2 and won? – And another I fought the Sea King (isn’t that a Pokemon?) and it tore into me with 4 different attack patterns, and another time I fought it, and all it did was rain…

And except for the second boss, there’s just that one repeating whistle music…

Again, it’s nice to see these assets finally getting used for something… but this is not it.

IP/Carrier pigeon has seen some amazing bandwidth improvements in recent years, but the latency is terrible.

I was thinking maybe let’s make a discord? I think it’s free?

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It’s the definition of a tutorial (to tutor someone). Tutorials are mean to be interactive training exercises (e.g. what you would receive from a tutor). Not manuals. – It’s also just good game design to give interactive instructions, because that’s how people learn.

Not trying to be rude. It’s just a factual statement, I’m hoping to give feedback to help the creator improve a good game. 🙂

Your tutorial option is not a tutorial. It is an instruction booklet. A tutorial is interactive, and lets you play the game, practicing each step at a time. Please fix.

BEST FRIEND JAM community · Created a new topic Rules?
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So like… The rules are, that the submissions must be:

  • Open World
  • Multiplayer
  • Runs in browser

Did I miss anything? Maybe update that in the description up top?

Also, will a theme be announced?

And… Anything off limits? Do you guys use gamepads or mouse and keyboard, what browser are you using, Chrome? Etc.

I literally thought you guys made up this phrase for the Game Jam. English is my first language and I’ve never heard this idiom before in my life. 😅

That’s a feature of the emulator, not the game. 🙄

How does this strategy help you? – I just continually lose resources doing this “farming” even with six cards, you are spending more hearts than you gain each round of farming.

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How do you get hearts back? – none of the pickups (including hearts) give you health back… and no matter what, fighting always takes a hitpoint… so what are you supposed to do to go longer? What does matching the suites do? There’s like… no in game information or tutorial or anything.

Edit: Figured it out. Cool game, but needs more explanation early on. {73B1BA91-FB3E-4150-8D62-4A978042501E}.png

Seems that if you play it online instead of download, it doesn’t crash, but some assets are missing, there’s always an invisible unit that attacks you at the end of each wave, and you can only see their shadow, and the slime girls are also invisible.

Game crashes midway through level 7. Every time. Without fail.

Classroom. Not sure which option I picked. I’ve found lots of small bugs, but this is the first crash. The game was just over. Link to the discord?

Any chance you can get them to improve performance? – it’s very slow and laggy. Constantly freezing up for a few seconds at a time.

Bug Report {6613A29B-7E7A-463A-86B6-95547BF5A0C6}.png

That does not make it full screen, that puts it in a maximized window.

I’m asking for like a real fullscreen mode, like what normal games have.

Is there any way to make it full screen?

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Can you make an option to spawn less monsters or at least make spawns less frequent? It’s quite frantic for an isometric puzzle game. And not just frantic but like… constantly frantic.

There’s more than one type of grim reaper!

other variations exist too.

Also… why would giving her oil when she’s a car kill her? That makes no sense.

Can you make a keyboard only mode? There is a lot of pointless clicking in this game and it activates my RSI.

Like just being able to hit <ENTER> to go past the dialog, or skip, or be able to type again would be great. Maybe a hot key of R to do the repeat button? And using arrow keys to select choices?

Also, maybe make the delay configurable so that we don’t have to constantly skip through the machine?

At some point the ‘A’ key quit working for me in the game, and I got stuck. Not sure if that’s intentional and I missed something, or if it’s a bug. The ‘A’ key clearly still works on my keyboard though. 🤷‍♂️

Cool game. 👍

License?

Don’t be silly. – There are many text-to-3D generative AI projects out there. But in his own description he even mentioned which one he used. 🙄

License?