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BrainSlugs83

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A member registered Sep 14, 2019 · View creator page →

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Why in the heck would you configure the defaults Q and W instead of Z and X? 😅

I like the visual style, and think it’s really fun. But the game is too short, and the controls are very wacky, and there’s no full screen support. Would love to see this improved a bit and turned into a full game.

One of the knights says something like “I plan to embark on a treacherous quest.”

I think you mean, “perilous quest”.

Treachery implies that he will come back and backstab me later. (Unless that’s exactly what you mean, and it’s a trick question to determine if I understand what words mean?)

Trying to use your sword in mid air half the time completely deletes any momentum you had. That is very poor control design. You should be able to jump and attack at the same time without issues.

I played through a couple of worlds, and eventually, it crashed on me right before the level at the end of a world. Just suddenly the exe wasn’t running anymore, and I was staring at my desktop. Not sure what happened.

Really fun though. Would love to see some more story, and maybe some power ups. I would probably still be playing in a few hours if it hadn’t Crashed to my desktop.

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Sounds like you could manually pair everything down to 20ms delays (with duplicate frames), and run it at 50 FPS (i.e. 20ms between video updates).

In traditional animation, this is called “animating on twos”, or “animating on threes”, etc. (just depending on how many frames pass before the image changes to the next one in the sequence).

This is a neat technique, because it allows for the low action sequences to be less animated, and the high action sequences have more frames (maybe even going so far as to animating on ones).

Yeah, I was afraid of that. I have anxiety about discord rn. Haven’t logged in on a few months and I probably have 10,000 messages to read. 😅

I’ll see about logging in there soon to double post this request / bug report. In the meanwhile I wrote a pretty crude glovepie script to use the number pad to place blocks, and the number keys to select them. It’s not great and it breaks for boss fights because the grid moves slightly, but it’s a stop gap for now.

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On 1.6.2f, there are two bugs I’ve run into:

  • If you beat the challenge, but your dice bag is full, the game will just hang and never move on. – You can’t even exit.

Game hangs after you beat the challenge if your bag is full

  • There is a bug where Pierce Die’s effect isn’t mirrored when combined with the mirror die. – It just does regular damage.

Other dies do have their effects mirrored properly, so I think it’s just a bug with pierce. /FYI

  • A request: it would be great if you could add controller support. – I really love this game and can’t wait for the steam release, but my hand injury makes it painful to play this game. – Would be great if we had Gamepad support. Just need to be able to move the cursor between squares and selectable objects, nothing fancy. I would adore that if you added it!

Thank you! 🙂

License info?

Cool game – I bought the Steam release; but you should know, “Enemies” only has one “n” in it. – It seems in a lot of places you have spelled it as “Ennemies”.

Yeah, the crown places get x2 for each honey you put on it (so 2x, 4x, 8x) – but for any spaces that don’t have a crown they get divided by two (so 1/2, 1/4th, 1/8th). – It makes it easy to stack up your health, shields or damage once you figure it out.

I agree. This took me a bit to figure out.

This game has legs. It feels like it could be a 9.99 Steam Game.

If you added gamepad support, I’d buy it for sure. – It’s a disability thing for me, I can’t use the keyboard/mouse for super long periods. – Not asking for anything special, just let us move a cursor between the squares on top and bottom, and use A to grab or something… I think Unity has a way to bind keyboard and gamepad to the same inputs so it would be easy to test and implement.

Would also be nice if we could see the properties of dice by hovering over them when they’re already on the board (right now it only shows their properties if they’re still in your hand).

Maybe add a couple of unlockable characters with slightly different starting hands/stats? – Or maybe a special ability? – Maybe a few more bosses or something…

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  1. Hey, can you make it so that we can zoom in?

I’m on Windows 10, and right now, it seems like we can only zoom out (and we can zoom back to the default zoom), but we can’t zoom in, so the objects are very tiny, and I can’t see the details (this is the maximum zoom).

  1. Can you add an “overwrite” mode? – I just want to put new pixels over the top of the old ones without any blending – but there doesn’t seem to be an easy way to do that.

Feel free to delete this comment, but there is a typo I think, it says “Testet” but should probably be “Tested”.

Yeah, that’s why it’s in the Game Assets section.

I love the Momodora games! – These are great assets. Thank you for sharing them!

That makes sense – someone told me on discord also that you have to stop on the marker, so that might have been my bad also. – By the way, congrats on first place! Well earned! 👏🏻👏🏻👏🏻

It keeps going berzerk, says it’s going to kill the next guy, but it never does.

The game looked really nice and the intro was super cool – but the gameplay struggled a bit – like the car was really swervy and mine eventually just got stuck and couldn’t move anymore. Also, getting to the destination doesn’t do anything, the timer just keeps counting down. – Is this unfinished?

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When I try to extract it, I get: “Error in packed file AnomalousDemo.rar”.

Can you verify that the file matches what you uploaded? – And that the uploaded file extracts everything without errors? – as is, the “Content\Paks\HorrorEngine2-WindowsNoEditor.pak” file won’t extract for me.

FYI – the file I downloaded is exactly 1,731,960,059 bytes in size, and has a SHA256 file hash of “EBABE45E50ABAE9591D1D99FF9BDAB69A3B442FF6A1116146339F0261D0E0904”

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I couldn’t think of one, and then I ran out of time. (jk 😅)

What is “Kommunity”? – is there something behind this or attached to this? (Hopefully, it’s not political?) – is it just a fun name?

Is there a discord server, or a youtube channel?

FYI your Unity Asset Store links (under “Featured Assets”) appear to be broken as of 6/8/21.

Hey Kenney, are you planning on making a Community page for this tool (like with forums and stuff – similar to asset forge) where we can share feature requests and bug reports?

Right now it seems to be impossible to put more than one color on the same tile (like if you do a cutout shape, you can’t keep the base color, it just puts a hole in your shape – and we can’t right click fill to erase a section, etc.)

Also it would be neat if we could define our own custom cutout shapes, and if we could mirror in X and Y at the same time (for super symmetrical objects, like health packs).

Woot.

Wow, this looks great!

Dude, these are good! :)

Nice. I love this aesthetic.

Dude this is so boss! :)

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Background: So I have a VR game – it was originally a product of a game jam – but it got a lot of love from folks, including several people asking me for a paid version with more levels and features. And I’d like to do that, but I have questions.

What I would like is for everyone who already has the game (whether they donated money, or got it for free) to continue to have that version of the game, AND any future paid updates (yes, if they grabbed it for free during the free period, I want them to automatically also get the paid version when I post it.)

I’ve seen in the comments for other apps, where the author went from free to paid, people who previously had it were complaining that they can’t access it anymore, and the author had to ask them to send an email to get the issue fixed. – I would prefer to avoid that, because I don’t want to leave people hanging like that (especially if they happened to already have donated money to me!).

Question(s):

  1. If I change the check box from “$0 or Donate” to “Paid”, what’s the best way to ensure that ALL existing users will still be able to download the new paid versions?

  2. [Bonus question] I’m also working on an Oculus App Lab submission for the game – it’s been almost a month though, so it might be a long process to get my game through there… – But I’d also like existing claimers to be able to claim an Oculus key – even if they only claimed the game and didn’t pay any money – is that easy to setup?

Thanks, that’s really encouraging!

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I got stuck in the walls a few times in the maze level, and I realized it was because I wasn’t centered in my play area. – But overall, it was good, and I had fun. – Nice work, Toby.

It says the zip file is invalid – can you check that the file you uploaded isn’t corrupt?

Very cool game. – Please add deadzone for the gamepad controls though. It’s very annoying to let go of the joystick and have the player tiptoeing to the right! Makes it super hard to shoot people to the left of you also…

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Doesn’t seem to run in Desktop Chrome. It just loads and then there is a black screen forever. – All my adblockers are disabled, and I’m not in anonymous mode. Cookies are enabled.

The only thing in my error console is “18-miho-adventures:1 Uncaught (in promise) DOMException: screen.orientation.lock() is not available on this device”.

Neat style! Hope you get well soon and can finish it.

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There’s a bunch of like talking and baby noises at the end of “Worth Fighting For - 03 Worth Fighting For.mp3” starting at about ~1:30 – is that on purpose?

I never implied otherwise. I just said you had to pay for them.

Yeah, exactly.