Why in the heck would you configure the defaults Q and W instead of Z and X? 😅
BrainSlugs83
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I played through a couple of worlds, and eventually, it crashed on me right before the level at the end of a world. Just suddenly the exe wasn’t running anymore, and I was staring at my desktop. Not sure what happened.
Really fun though. Would love to see some more story, and maybe some power ups. I would probably still be playing in a few hours if it hadn’t Crashed to my desktop.
Sounds like you could manually pair everything down to 20ms delays (with duplicate frames), and run it at 50 FPS (i.e. 20ms between video updates).
In traditional animation, this is called “animating on twos”, or “animating on threes”, etc. (just depending on how many frames pass before the image changes to the next one in the sequence).
This is a neat technique, because it allows for the low action sequences to be less animated, and the high action sequences have more frames (maybe even going so far as to animating on ones).
Yeah, I was afraid of that. I have anxiety about discord rn. Haven’t logged in on a few months and I probably have 10,000 messages to read. 😅
I’ll see about logging in there soon to double post this request / bug report. In the meanwhile I wrote a pretty crude glovepie script to use the number pad to place blocks, and the number keys to select them. It’s not great and it breaks for boss fights because the grid moves slightly, but it’s a stop gap for now.
On 1.6.2f, there are two bugs I’ve run into:
- If you beat the challenge, but your dice bag is full, the game will just hang and never move on. – You can’t even exit.
- There is a bug where Pierce Die’s effect isn’t mirrored when combined with the mirror die. – It just does regular damage.
Other dies do have their effects mirrored properly, so I think it’s just a bug with pierce. /FYI
- A request: it would be great if you could add controller support. – I really love this game and can’t wait for the steam release, but my hand injury makes it painful to play this game. – Would be great if we had Gamepad support. Just need to be able to move the cursor between squares and selectable objects, nothing fancy. I would adore that if you added it!
Thank you! 🙂
This game has legs. It feels like it could be a 9.99 Steam Game.
If you added gamepad support, I’d buy it for sure. – It’s a disability thing for me, I can’t use the keyboard/mouse for super long periods. – Not asking for anything special, just let us move a cursor between the squares on top and bottom, and use A to grab or something… I think Unity has a way to bind keyboard and gamepad to the same inputs so it would be easy to test and implement.
Would also be nice if we could see the properties of dice by hovering over them when they’re already on the board (right now it only shows their properties if they’re still in your hand).
Maybe add a couple of unlockable characters with slightly different starting hands/stats? – Or maybe a special ability? – Maybe a few more bosses or something…
- Hey, can you make it so that we can zoom in?
I’m on Windows 10, and right now, it seems like we can only zoom out (and we can zoom back to the default zoom), but we can’t zoom in, so the objects are very tiny, and I can’t see the details (this is the maximum zoom).
- Can you add an “overwrite” mode? – I just want to put new pixels over the top of the old ones without any blending – but there doesn’t seem to be an easy way to do that.
When I try to extract it, I get: “Error in packed file AnomalousDemo.rar”.
Can you verify that the file matches what you uploaded? – And that the uploaded file extracts everything without errors? – as is, the “Content\Paks\HorrorEngine2-WindowsNoEditor.pak” file won’t extract for me.
FYI – the file I downloaded is exactly 1,731,960,059 bytes in size, and has a SHA256 file hash of “EBABE45E50ABAE9591D1D99FF9BDAB69A3B442FF6A1116146339F0261D0E0904”
Hey Kenney, are you planning on making a Community page for this tool (like with forums and stuff – similar to asset forge) where we can share feature requests and bug reports?
Right now it seems to be impossible to put more than one color on the same tile (like if you do a cutout shape, you can’t keep the base color, it just puts a hole in your shape – and we can’t right click fill to erase a section, etc.)
Also it would be neat if we could define our own custom cutout shapes, and if we could mirror in X and Y at the same time (for super symmetrical objects, like health packs).
Woot.
Background: So I have a VR game – it was originally a product of a game jam – but it got a lot of love from folks, including several people asking me for a paid version with more levels and features. And I’d like to do that, but I have questions.
What I would like is for everyone who already has the game (whether they donated money, or got it for free) to continue to have that version of the game, AND any future paid updates (yes, if they grabbed it for free during the free period, I want them to automatically also get the paid version when I post it.)
I’ve seen in the comments for other apps, where the author went from free to paid, people who previously had it were complaining that they can’t access it anymore, and the author had to ask them to send an email to get the issue fixed. – I would prefer to avoid that, because I don’t want to leave people hanging like that (especially if they happened to already have donated money to me!).
Question(s):
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If I change the check box from “$0 or Donate” to “Paid”, what’s the best way to ensure that ALL existing users will still be able to download the new paid versions?
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[Bonus question] I’m also working on an Oculus App Lab submission for the game – it’s been almost a month though, so it might be a long process to get my game through there… – But I’d also like existing claimers to be able to claim an Oculus key – even if they only claimed the game and didn’t pay any money – is that easy to setup?
Doesn’t seem to run in Desktop Chrome. It just loads and then there is a black screen forever. – All my adblockers are disabled, and I’m not in anonymous mode. Cookies are enabled.
The only thing in my error console is “18-miho-adventures:1 Uncaught (in promise) DOMException: screen.orientation.lock() is not available on this device”.