Very cool!! I couldn’t put it down.
BrainSlugs83
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Just to be clear… does the non-contiguous 7 days have to be taken in whole day increments?
Like… could I take 4 hours here, and 4 hours there, etc. and add it up, or does it have to be take 1 day here, take 1 day there?
And if it’s hours, are we talking 8 hour days, or can we just spread 168 hours (7*24) out over the month?
And for teams, does each team member get their own 7 days, or do we have to take them at the same time?
Haven’t seen anything from @PREMIUMPIZZA since the deadline… I hope they’re doing okay.
To everyone else who submitted, thanks for doing your best, and making this worthwhile, I had a lot of fun. 🥲
To the host, hang in there buddy, this too shall pass, and things do get better.
If anyone wants to stalk me or keep in touch, I’m this handle everywhere. – Mostly active on bsky these days. – if I do anything further with my game, I’ll post about it there I guess…? 🙃
Anyway, so long, and thanks for all the fish! 😉
I can’t say for sure, but I would assume 2D is allowed.
Mine is 3D, so I don’t think I need any spritework. I’ve been doing my dev log here (most recent one is out of date by a bit, but you can see the vibe I’m going for… kind of): #BestFriendsJam on bsky
That’s a very silly limitation. – If I’m searching for game assets (not games), and I want to search for swords, but limit the results to those that have the #3D tag, then I should be able to.
Literally it’s less overhead on the database to search a subset than it is to search the whole thing, so, it would be both more user friendly, and more performant. – I don’t understand why that limitation exists.
For example, if I search for “Sword 3D”, I only see assets with both words in the title, and assets like this one: https://mecanes-assets.itch.io/sword simply do not show up in the search results.
It just looks for those words in the title, it doesn’t search by tag at all.
Ha, I know I don’t! lol. – Maybe I worded it poorly, but I meant that I felt this way already (the jam didn’t make me feel any way).
Like I said, this jam kind of spoke to me, because I was in a funk too – so maybe this will help get me out of my funk. 🙃
My entry probably won’t be what you’re looking for entirely, but I’m gonna give it a shot. 😉
I guess there’s less than a month left and 0 entries… I wonder if others are just waiting for the last minute like me? – Anyone else still out there?
To be completely honest, I haven’t really started yet… (I tried a few times, and then threw away whatever I was working on, nothing substantial)…
But I’ve just been really demotivated myself lately, and this jam kind of spoke to me in that regard – heck, I even had my main laptop die on me (possibly in sympathy?) – But I’m going to give this another try, and see if I can push something out by Dec. 3rd… 🫠
Tamper your expectations though, it’s literally been 20 years since I’ve touched netcode for games… (wish I still had any of my old projects back in the day 😅)… but anyway, I’m basically going to have to learn that shizz all over again… and also cross my fingers that it will work in a browser… so, I’ve been procrastinating…
Guess I better get started in earnest… here goes this fvckin’ thing…
I’m sure it’s a good game, and I’m going to keep playing to find out… but…
And maybe it’s just me… but this is kind of immersion breaking.
It doesn’t feel very “ye olden times” to have a lowercase “i” like that… 😅

Cool to see these asset packs finally get used in a game though. Can’t wait to play the rest.
Edit:

Well… it was very short… it seems to be ungodly difficult to make up for that, and that’s not something I’m a fan of… and it’s a bit janky… at least one unavoidable instakill (you need prior knowledge to position yourself specifically for it). – and the translations are a bit poor in general.
The bosses are also very janky… one time I had to five 6 troops and lost… and another time I only had to fight 2 and won? – And another I fought the Sea King (isn’t that a Pokemon?) and it tore into me with 4 different attack patterns, and another time I fought it, and all it did was rain…
And except for the second boss, there’s just that one repeating whistle music…
Again, it’s nice to see these assets finally getting used for something… but this is not it.
It’s the definition of a tutorial (to tutor someone). Tutorials are mean to be interactive training exercises (e.g. what you would receive from a tutor). Not manuals. – It’s also just good game design to give interactive instructions, because that’s how people learn.
Not trying to be rude. It’s just a factual statement, I’m hoping to give feedback to help the creator improve a good game. 🙂
So like… The rules are, that the submissions must be:
- Open World
- Multiplayer
- Runs in browser
Did I miss anything? Maybe update that in the description up top?
Also, will a theme be announced?
And… Anything off limits? Do you guys use gamepads or mouse and keyboard, what browser are you using, Chrome? Etc.
How do you get hearts back? – none of the pickups (including hearts) give you health back… and no matter what, fighting always takes a hitpoint… so what are you supposed to do to go longer? What does matching the suites do? There’s like… no in game information or tutorial or anything.
Edit: Figured it out. Cool game, but needs more explanation early on.

Can you make a keyboard only mode? There is a lot of pointless clicking in this game and it activates my RSI.
Like just being able to hit <ENTER> to go past the dialog, or skip, or be able to type again would be great. Maybe a hot key of R to do the repeat button? And using arrow keys to select choices?
Also, maybe make the delay configurable so that we don’t have to constantly skip through the machine?








