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Our new game prototype, Rouge Bones!

A topic by Sisyphean Games created Feb 22, 2021 Views: 135
Viewing posts 1 to 1

https://sisyphean-games.itch.io/rogue-bones


Rouge Bones is a rouge-lite, turn-based, dice builder.  The player collects equipment (dice) and hones (upgrades) them as they fight through waves of skeletons!  


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What I think makes our game unique and cool is how we took output randomness, which is the usual in dice based games, and turned it into input randomness. Output randomness is when the player decides what to do then the result/effectiveness of their choice has a random element; such as rolling dice in d&d. In Rouge Bones the dice (equipment and enemies) are rolled at the start of each turn and the player decides how to use them.  Both types of randomness are great but in this case using input randomness leads to much more strategic gameplay.

The game is currently just a prototype, so were looking for feedback to help us decided if this is a worthwhile concept to continue working on.

Thanks for checking it out!