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Feedback thread Sticky

A topic by trebuchet created Jul 12, 2017 Views: 118 Replies: 2
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Hi everyone,

We would like to gather some feedback around this game if you have time to try it.

We tried to design an ArmSwinger-like locomotion system that allow players to run inside the store and it's a system we'd like to improve for use in future projects. 

If you have any questions or suggestions, we're here to talk with you!


Alexandre and the Trebuchet team

(1 edit)

Seriously? Nothing in 44 days? Damn internet, you cold as ice...

Funny little game, but the armswinger locomotion seemed very inconsistent for me. I could pick up the occasional burst of speed, but mostly I was flailing my arms around to no avail.  At one point the grip button on my left controller became completely unresponsive (my controller works fine - I'm on HTC Vive btw).

Also, the game should reset a short time after the judges give their scores. I wandered around that room for about a minute before realized I had to just quit.

Here's a gameplay vid if that's of any interest to you (skip to 08:00):

Look forward to seeing what you do next :)


Thanks for trying this game and leaving your feedback! The controls have a lot of room for fine tuning. Some people manage to run really fast, others cannot move for more than 2 meters. Part of that is because we check the controllers positions relatively to the helmet and not everyone stands in the same way. The game would need some user calibration.

We would certainly like to work again on this game, but as we're launching our first full game, we kind of left this one on the side for the moment.

Glad you made some gameplay footage on it!