Screenshot Gallery: https://imgur.com/a/7bkyDHS
As a sequel to my simple prototype, Rise, this new game is an attempt to improve ideas that were present while adding new mechanics.
What is rise 2.0?
Rise 2.0 is a platformer with a procedural generation system that allows random and infinite placement of hand made tiles. This means that you can keep going up without ever reaching an end. The only thing trying to stop you is the death wall, a mass of lava/red death stuff that chases you as you go higher.
The main point of Rise has always been it's music and chill atmosphere. A built in music player allows you to listen to all sorts of relaxing/calming music. While the game is about rising and getting high scores, it is also about relaxing while listening to nice music.
Items can assist you in moving faster, turning invulnerable, or multiplying your score. These come in variants, normal and rare, which have weaker or stronger effects. Getting these items can make or break any run so its almost always worth going out of your way for.
The score you get at the end of each run is recorded and used to determine what kind of unlocks you get access to. Unlocks can range from cosmetic changes like the player shape (square, diamond, hexagon), different particle effects, new background styles, or new music tracks to listen to. Achievements are also in the game and some will give new songs on completion.
Is Rise 2.0 ready to play right now?
Yes and no. Currently, I am in the process of publishing the final version of the game on various sites. During this I am trying to gather some final feedback on the game before it is released. In order to do that I have uploaded a demo version of the game onto my Itch.io page. It is a limited playtime version with restrictions on features but it will allow you to experience the core of the gameplay. Once I have uploaded the release version of the game it will be available for purchase at 1 dollar.
Please, if you are interested in the game, even a little, take a look at the demo. Any feedback that I get before release will help a ton with the quality of the final product.
If you want to read more about my game or see its development process, I have more information on my Itch.io post about this demo release: Rise 2.0 V1.0 DEMO Now Released.
That's all. Thanks for reading.