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Good Work

A topic by RenWex created Jul 07, 2017 Views: 163 Replies: 3
Viewing posts 1 to 2

Hey @Commodore Shawn!

I really love your work so far and I really hope that you keep it up an make use of the big potential this small game has! :)

Now here are some things that came into my mind while playing the recent version 1.3.1

- Biomediversity, awesome! :) Now it makes a bit more sense to found additional cities since one might want to get stone, copper or wood from different locations. More different biomes would be great. What about impassable peaks? Or swamps near shallow waters? Also some smaller narrower branches from the big rivers, like 2 -3 suares wide would give more variety to the world.

- Copper. It is very nice to have this in the game now. I really enjoy creating outposts for getting that stuff. More stuff is definitly welcome on my side. The more the merrier I guess.

- Seafaring. We have caravans. What about boats? They could use the coastlines and rivers to traverse the world with increased speed. This could be combined with garrisoning. Settlers could use the boats for getting far a bit faster.

- Speed 1-3. Very nice to have, although it is a bit annoying to have it put down to 1 every time a single maskling is sighted. A button that regulates this automization would be nice.

- Towers. In my opinion they could be downsized a bit. Right now they are massive dices on 4x4 squares. 2x2 should be enought. Perhaps 3x3 for a bigger version, but please make it smaller than 4x4!^^ MAYBE these 4x4 towers could be donjons?

Well, just some ideas that came by while enjoying your awesome game! :)

It is not just great from a gamers but also from a designers perspective. IF you are interested, feel free to contact me. I really enjoy designing gamestructures and content and perhaps you could make some use of meand my skills if you want.


Biomediversity: I don't have a timetable, but I've been pondering adding new biomes. Swamps are on the list, as are more fantastic things like fungal forests.

Boats actually got a promotion on the schedule. They were originally pretty far down the list, but they've been promoted to 1.4. 

Towers are rather stuck in their size, both to match the other fortifications and to make it possible to have the door "inside" the walls for every facing. I could see adding a smaller 2x2 watchtower structure though. A sort of introductory defensive structure.

Any feedback and ideas are welcome. I setup a public issue tracker (see here) which is kept up to date with plans and progress. A lot of the items are pretty bare bones, as I prefer paper for detailed notes. If I set the board up correctly, anyone with a Trello account (which are free) can comment on the cards.

Will the initial boats be for following coasts and rivers for trading materials between settlements only?

I have been building roads across rivers as a bridge to transport goods around within the one settlement. Some way to use small barges to move resources around inside a settlement would be cool. If you are adding canal digging when you implement irrigation, canal barges would play well with that too.


My plan for boats is to have them be general purpose seafaring vessels. Canal barges would be neat, but tricky to fit into the existing simulation. However, I will be adding a type of wagon for moving items around a single settlement.