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interactive browsergame-reviews

A topic by Crossfire271 created Jan 12, 2021 Views: 177 Replies: 2
Viewing posts 1 to 3
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While possible sequels will be shared as free versions, same for its updates (I don't plan to focus on e.g. game-mods, rather just on games itself) & I'd especially interested in used system like a mobile-phone or laptop/computer, possibly if its windows, linux, etc. just for comparing which version works or seem to be quite including some bugs? And similar to info like: browser (firefox, chrome, etc.) because I guess some game will work way better depending on its screen-size, etc.

Even about features in-game like if the font/style sounds okay or too tiny / if you'd prefer more choseable options or plots getting included / your opinion about the difficulty / ...

https://crossfire271.itch.io/

Also being open for getting games tested on virtual-reality apps, still my games wouldn't be generally offered as payable version, nor as download either. At the end of february 2021 there could be a sequel's release, so I guess it's more useful mentioning my itch-profil here han just referring to a specific game only.

Those games would mainly be without any saving-feature, sound or graphics while it includes riddles for progressing in-game andpossible unexpected hidden features.

I'll update this topic if the sequel or updates will get published, while there's also a devlog available (which should maybe get hinted somewhere on its description, I guess).

Some days ago, the next sequel got released (in case of users being curious or open for testing?), part 3 and also a more graphical game-asset type being planned for getting published too. So far there are some devlogs added and I guess its sequel being quite easier for progressing in-game, in similar coding the next parts getting designed, varying from mouse to keyboard-interaction and being based on non-mobile devices.

So feel free to share your thought referring to textlines, gameplay, banner's pic, game's title, etc. btw: I'm also open for sending feedback about your game/s, if you'd let me know what you'd like / expect / prefer changing in my games or if there would be some text that sound less explained e.g. what are your thoughts on tutorial-modes, etc.?

My third game is possibly planned as independent game, while also probably a game-asset as html5-version being planned, still in similar coding just as game-part referring to one of the uploaded games. Maybe there will be even a "under progress"-webgame, a sequel that refers to "426th floor" being coded and so far completed like 40%, another suggestion came in mind: more dropdown-menu focused (as a pet-shop, or with "restock objects"-options), later it got fused with a newer method which is based on levelling and skills, displaying selected lines off those menu's, etc.

That html5-game being planned as mobile-phone simulation with effects, hovering/clicking shortcuts, screensaver-mode, etc. with optional drawing by using SVG-commands.

Another version would be about inventions, which are kinda included in part3 that refers to "alley404" and it's unknown building. Maybe some game will include possible weather like thunder, rain, fireworks, bubbles or similar effects.

I'd be open for feedback referring to those games, possible suggestions of features that sound missing and all of those games being planned as playable in browser, laptop/computer-based than working on mobile-devices, anyway offered for free and tested on basilisk-browser and just scripted as text-simulation in html.

There's no specific date which of those will be published as part3, while there's a backstory for each title, banner-pic, release-date too. Anyway feel free to let me know about your thoughts as player, possible bugs that appear or spotted typos, section that sounds odd or which type/part should get more focus in-game?