Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nebraska Deflector

A topic by Northern Cipher created Dec 13, 2020 Views: 363 Replies: 6
Viewing posts 1 to 7
(+1)

Building first game and decided on itch.io as the place to launch.  Nebraska Deflector is an action space station defense game where invader drop ships are bounced away from the cargo bay.

MacOS early access releases began recently. Even with a small amount of engagement the feedback and bugs found as soon as it was in the wild have been very helpful. A third of the intended levels have been built.  Two more boss battles are planned in addition to another twenty levels. For all MacOS early adopters, very grateful for your feedback and data. Am particularly concerned about early levels being too easy and later levels being too difficult.

Nebraska Deflector was built using Unity. A Windows build is planned for the near future, but a few more changes are going to be completed while focusing on one platform. The code signing and distribution for the Windows platform still needs to be researched. Fear not though, Windows gamers will not be neglected for long.

Please have a look at the game page.




This is something embarrassing it wasn't thought of sooner. Adding in point forces at the site of explosions to push things around within the physics simulation. The first attempt at this has gone well. The next version released will have a whole new play dynamic.

A release is looking unlikely this weekend. Apple code notarization is not working, possibly as a result of using a new version of Unity for the latest build. However, version 0.5.5 with new explosion physics is goog-to-go and will be released as soon as that's sorted out.

(1 edit)

The release of version 0.5.5 is not going to happen because of the issue with Apple code notarization. It looks like this is may be a result of internal libraries as the notarization process that is failing is the same. So in an effort to resolve this a new version of Unity is going to be tried. Because of this hurdle, an effort to start researching Windows builds and requirements there will be pursued as well.


Happy New Year!

(1 edit)

A MacOS build of 0.5.6 has been launched as a demo for the first third of the game's content. A Windows build will be pursued in the future, but for the time being focus will be on more content for the game.

DevLog Details Here

Just released version 0.6.0 and the big news is that a Windows build is available as a demo. There was a bit of fiddling with Unity on Windows to get the build to work. There is also a new level and some minor gameplay changes. Level four might be too difficult now, but some more playing will be needed before a final verdict. Please give it a try.

DevLog Details Here

Recent work has involved tedious tedious details switching some legacy textures to the Unity Universal Render Pipeline. The reason being to get the Cloud Build working again so Windows & MacOS can be targeted more easily. Linux is a possibility as well if the Cloud Build succeeds. Regardless of whether or not CLoud Build cooperates, a new version with a new level is coming soon.