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cave - a crafting rogue-like game

A topic by bitbrain created Dec 06, 2020 Views: 266 Replies: 2
Viewing posts 1 to 3
(4 edits)


Trapped in a dark cave, a young adventurer tries to escape a rather dark fate. On your journey, you will need to dig your way out to freedom. On your path you will collect rare materials, smelt them and craft custom weapons and tools that will help you to escape that hell hole!


πŸšΆβ€β™€οΈ walk around with WASD, Click to mine materials

πŸ”₯ walk to the furnace to smelt ingots

πŸ–± drag & drop items from your inventory


⛏ smithing tools and weapons

πŸ—Ί seeded worlds (like in similar crafting games)

πŸ‘Ύ Enemies and NPCs πŸ•― Torches

πŸ‘·β€β™€οΈ building constructs like furnace or walls

PLAY IT ON ITCH.IO NOW!


Hey, my name is Miguel and I am a game developer from Germany, currently living in London. This is my first game I have ever built with Godot Engine, to learn more about the journey feel free to checkout my devlog series:

image


You can also play the game here: https://bitbrain.itch.io/cave

The trello board can be found here: https://trello.com/b/sDE3sTrx/cave

Let me know what you think! In this thread, I'll post frequent updates about my devlogs and progress on the game.


A new episode of my devlog is out!

I have been very busy over the past few weeks and refactored a lot of gdscript! My game now has procedural generated caves. The player is in full control over what content is going to be generated.


πŸ‘‰ Join my Discord now! https://discord.gg/sJjsksEwDq

⌚ Timestamps

0:00 Intro
1:21 Seeded worlds
2:31 OpenSimplex demo
3:56 Configure item spawning
5:14 New starting area
6:57 Creating the main menu
7:10 Recording typing sounds
7:43 Revamping the UI
8:14 Xbox controller support
9:40 Outro

The newest devlog is up! This time I implemented save games.