The sounds will be done by the amazing Tom Smith https://twitter.com/tomsmithsound who is actually really good at making sound effects. The current sounds are grabbed from Youtube samples and in poor audio quality.
I will dedicate an own devlog to the sound design of cave, as it won't be as simple as playing a couple of samples. I have the idea to make the sound system dynamic and flexible, based on the area and objects in that area.
If you wanna see a bit more about what Tom does, he also worked with me on corg-e: