This is a known issue and I have yet to fix it. :(
Recent community posts
Might be a bug with Godot itself. There are a bunch of open bugs with it: https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+windows+11+la...
Let me update the description: I am using Godot 4, which is still in Beta and not "Production Ready" yet.
Very valuable feedback, thank you so much. A lot of these concerns were also expressed by many others and I already have made plans how to address most of them.
Thank you for spending time with my little prototype! ♥️
Hey there - you need to first heat up the ingot before doing that, as you cannot really forge material that is cold.
I will completely revamp the forging in the next update to make it more intuitive!
The forging mechanic currently is not really good and all you need to do it treat it with a lot of heat. So when the item is very hot and you forge it, then its forging score increases. The higher the forging score, the more bonus you get on both strength and speed. So technically, the strongest pickaxes can be forged by heating up your item and striking ONCE and then re-heating it (but it costs coal)
Ah yes, this is a problem introduced by the new OSX update (safety feature). I am currently investigating that, as it prevents me from even opening up the game with Godot Engine on MacOS!
For a short-term fix, please try Step 4 on here: https://osxdaily.com/2019/02/13/fix-app-damaged-cant-be-opened-trash-error-mac/ it helped me, too
1. I am looking into ways to "preserve" old progress but that one will only be available by playing the old version of the game. The next version 0.2 will change drastically
2. I have currently no plans to add multiplayer but once the game is released and people want it I may add it
Yes, this is a very annoying issue I am unsure about how to fix at the moment: the game currently does not have an auto-save function, so the only way to save is by exiting the game from the pause menu. On Desktop, closing the app itself will also save automatically. On browser though, reloading the tab/window does not allow me to "react" to it, well, because the browser will basically just kill the game.
Maybe a good way to solve this is to auto-save whenever the player does something important (like mining or forging), however, that might impact performance (as saving may take several seconds)