The title screen goes HARD. I think a slow fadeout with zooming towards the head would be great to further visualise that you are in a “coma” right now. The controls could be snappier but it also adds a challenge!
bitbrain
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My thinking was that body = needs to go to the gym and mind = demotivation. Personally, I think the theme is spot on but perhaps it is not clear due to lacking functionality/missing features. Argh, I wanted to add so much more but ran out of time unfortunately. I wish I could have cloned myself, haha! Thanks for the feedback.
Thank you! Yeah, I ran out of time unfortunately. My plan was originally that when you first get hit by such a text that there is some better effect (also animation on the motivation bar) as well as a dialogue where the player says something along the lines of “A few more of these and I might just go home again…”
Thanks for the feedback. I suppose I should add a portal back to the beginning again from somewhere so people can run a loop in case they missed it. For the second screenshot, there is actually a way out but it requires toggling yourself neutral and going back and forth between blue and red. This was a quick fix to at least have some option to escape but I see this is too confusing so I will rework the solution.
Thanks again!
Sorry for this! Originally, this is actually how it worked. However, when speedrunning and doing mistakes, I thought it’s better to start from the start again so I changed this last minute. To solve for this, I will add a setting where by default, it only resets current stage but when toggled it resets to the beginning.
Avoid Google in this case. I understand it can be frustrating to look for specific code snippets but it is part of the experience to have to browse through documentation and old forum posts. Of course, you cannot 100% know if code shared in a forum or even documentation was not AI generated but it’s a best effort approach I guess.



























