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[Animator][3D Artist][UI Artist}[Unpaid][Rev-share] - Artists Needed for sword action game in feudal Japan

A topic by logan4179 created Nov 25, 2020 Views: 538 Replies: 6
Viewing posts 1 to 3
(5 edits)

The title of my game is Blade of the Shogun (working title). The concept is that it will be a game featuring very tight combat, with clearly defined rules (the player should feel no ambiguity around the way the rules of the swordplay work). I plan for it to be highly focused on sword combat and stealth. The sword combat will often involve fighting multiple enemies. For this, I wanted a very different system for engaging multiple enemies compared to other 3d action games, and I have something I call "battle mode", which will be a neat, isometric camera option and alternate player rotation scheme that players can switch to on the fly designed for engaging multiple enemies. This will be a very important feature of the game. As for the story, it will involve two rival ninja clans, and a brutal Shogun who doesn't care about the ninja in his employ. There's more to the story, but I don't think I should divulge too much here. I've been heavily influenced by the anime "Basilisk".

a couple of links showing very early work in progress.

Youtu.be

Youtu.be

What this video is meant to show is that I am serious about making this game and have a working code-base. I do have a day job though. Progress is slow but steady, and I'm close to having all the most important gameplay mechanics in a working state. 

 WHAT I NEED 

Everything is currently in a "greyboxing" stage, but it's getting to the point where I need to get some decent visuals and animations if I want to go further. What I need is basically all types of artists. If you're interested and you're a 3d modeler, animator, texture artist, VFX artist, etc, it'd be great to have you.  I should note that the art will be more realistic (like Sekiro) and less stylized.

The biggest things I sorely need right now are: 

* An animator/rigger.

* A character artist or a 3d generalist. 

* Someone who's good at creating levels in Unity. I mainly program and have very basic knowledge of terrains and level building in Unity. 

* UI Artist

* Some decent looking starter effects. Good examples would be torches with good looking flame. Sparks for swords clanging. Blood splatter from getting hit. On that note, someone who knows a lot about shaders would be amazing. 

* Someone who can tell me why the hell aura 2 and weathermaker aren't playing nice and are making the background art light up when I make my scene dark...No seriously though, someone who knows a lot about Unity visuals and why I'm having these problems would be great. I'm just a humble programmer who's never worked for a game studio. Of course, as I said, I could use any other types of art (even musicians), but these are things that would be very beneficial during this greyboxing stage, where I'm trying to put together a little proof-of-concept sandbox. Please realize that you'll have to make a lot of creative direction decisions with your art right now as I haven't really had the time to devote towards aesthetic design.

To Apply

If you're interested you can let me know here or email me at my old hotmail address (I know...) Make sure you tell me here if you send an email in case it goes to spam. logan4179@hotmail.com. Thanks!

hello, are you in need of a music composer/sound designer?

I can perform both tasks

Possibly. I will of course need music and sound somewhere down the line, and it might be good for a composer to get started on something now, but currently the game is in a very early stage, so I'm not sure what that would mean for a sound designer (I'm actually embarrassed to say that I don't know what  a sound designer would technically do since I've never worked for a proper game company. Is this the person who would actually make the sounds for the game?).  

This will be a full-fledged 3d action game, it won't have chip-tunes or "video-gamey" music.  It will require orchestral and hopefully some traditional Japanese-sounding stuff (though it can be primarily orchestral).  I would be extremely happy if it sounded close to this soundtrack: www.youtube.com/watch?v=zQomELODboM&list=PLE3AB8EE49480E65A&index=3&ab_channel=B...

I imagine this might be fairly hefty to produce.  If you still want to, after hearing all that, I think the best thing to do would be to try to produce kind of a short "proof of concept" track and I'll see if it fits with what I'm imagining for the game.

Okay, this requires a block of text.

The sound designer is the person who does all the non musical sound effects (and some musical ones), be it swords, the wind, footsteps, etc.

As for the style of music you want to have, I have a clear idea on what it should sound like, just by reading your description of the game.

It's also convenient to have the composer and sound designer early in the team, because, in essence, creating videogames is just failing upwards, so by having this role covered, you allow the person working on sound to fail upwards alongside the team.


As for me:

I am a professional music composer, producer, beatmaker, mixing and mastering engineer with over 13 years of experience in the field, I have 5 years of experience playing various instruments (drums, bass, piano, guitar, kalimba) and 8 years of experience producing music, mainly electronic music, but I also have experience in orchestration, ambient, rock, pop, jazz, etc.

I have previously worked in videogames as a designer so I can provide feedback and ideas into your game.

I do not have sufficient experience with middleware like wwise or fmod, but I do have an intermediate understanding of unity, as well as a basic knowledge of coding in C#.

I'm very creative, imaginative, proactive and responsible with my work.

I can fulfill the role of senior composer and sound designer, but depending on the scale of the project I may need an assistant.


My portfolio: https://musicfromlirio.wixsite.com/main 


I hope you are interested in my proposal.

Okay so here are my thoughts:

Your portfolio sounds good, but the style of those tracks were different from what I picture in this game.  This isn't a problem if you can produce that style of music, I just need to know with certainty that whoever I pick can get pretty close, which was why I posted that link.  If you listen to that link and feel pretty confident that you can pull that off, I think the best thing to do would be to go ahead and get started with things like sound effects, but if you're not going to produce a proof-of-concept, be forewarned that months down the line, when you do produce music, I can't accept a soundtrack that doesn't come close to that standard.  That's why l think it would be ideal to have a proof of concept that I could listen to (even something short) that's indicative of that sound.  If you don't do that, there won't be any hard feelings, but I'd be forced to try to find someone else (just for the soundtrack, not necessarily the sound effects).  Still interested?

as I said, electronic music is my favorite, but I can do basically anything.

I'll give you my discord: LirioCampos#8415 and we can discuss details there.

Okay, I just added you.