I'm very happy with the plugin. It hurts to turn it off and watch the cursor snail around like it used to. But here are 2 things I think the plugin could use:
- animated cursors. If I animate the cursor via window_set_cursor_ext whenever subimage should change, it lowers my fps dramatically. Every cursor change costs a big frame dip. I change my cursor sprite quite frequently even without animating it. Is there any workaround? Can I cache all the cursor frames and switch between them? Or perhaps is anything like that on the roadmap?
- I'm not entirely sure if this feature is already in stable GMS2.3+ , but when I select "Use x64 Windows Runtime" in the General Game Options, the cursor doesn't appear anymore.