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Performance should be much better in the recent versions (see devlog) - see if you are calling the functions multiple times per frame by any chance.

As for 64-bit runtime, that breaks every single existing DLL, and I have made decades of DLLs, so it will take some time to update all of them.

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I got the latest version, and I'm definitely not changing the cursor multiple times per frame. I made the cursor change extra slow for this gif so you can see the impact more clearly:


If I change the cursor in the step event instead of a draw event, the same thing happens but with the red bar. 


Here's another gif from a much more hectic room with lots of stuff going on. 

If you decide to take a look at it and there's anything I can do to help, please let me know!

Really sorry to hear about the 64-bit runtime breaking all your DLL's. Hopefully you can figure out some quick fixes along the way to save yourself time.