https://sc0rpi0-games.itch.io/sandsofarcturus2021
Open world with rich lore that is based off of a WIP novel series. Branching, choice and consequence narrative, faction-based quests and items, and immersive exploration elements. It is essentially a JRPG with four classes, but has some outlying Non-Linear mechanics, details and features INSPIRED by western rpgs and sandboxes like; games coming from Bioware, Troika, Black Isle, and Obsidian dev studios.
Some concepts and design objectives for balancing, gameplay and progression during development are;
-A "Narrative Tech Tree" progression system.
-"Flexibility Factor".
-Choice + Combination fuel Replayability.
-"Collectible Incentive".
-Exploration/Intel based "Quest Tracking".
-NonLinear Exploration drives Narrative.
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These "design objectives" combined with and implemented, through the Open(expanding) World, Abundance of Content(+ Rewards), and only limiting player agency w/ difficulty.. This will bring you a dense new world to explore and a large amount of replayability, through multiple endings and milestone(faction-based) branches in the narrative, a variety of faction rewards, dynamic items, and various party member combinations.
https://www.kartridge.com/games/ScorpioGames/sands-of-arcturus-alpha-version