Just a quick update - Did a little work on the UI for the main menu, worked on the start of the options submenu.
Snake now grows segments as it eats citizens and makes a chomping sound (Really bad stock one for now). Figuring out Unity's sound system so I can make a proper rumbling sound when the player's snake moves across the ground (doesn't work well as is so really need either figure out if I can integrate C# System sound detection (maybe System.Media or similar) or maybe a separate sound manager for snake sounds VS other sounds).


I am also working on the UI assets and will be figuring out the AI for the NPCs. I figured I will have them focused around active nodes that act like grouping hubs for the NPCs to move about in range of, to keep things organized. It will also mean I can minimize the number of scripts required for certain aspects of the NPCs.