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Tinkering with the snake physics today (getting it so it's segments do what they're suppose to!). Welp, it isn't quite working yet, but we will get there!

I am also working on the UI assets and will be figuring out the AI for the NPCs. I figured I will have them focused around active nodes that act like grouping hubs for the NPCs to move about in range of, to keep things organized. It will also mean I can minimize the number of scripts required for certain aspects of the NPCs.