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Spent a chunk of the morning tinkering with the shape of the snake's body segments (at least the rough design still, wanting to get it just right). I will be tinkering with a Pause menu and the algorithm that controls generating the NPCs and possibly the environmental assets (though that might be the next couple projects to work on for the game!). Also did a rough texture test of the snake for visual reference. And, simultaneously BROKE the textures for the NPCs.. I will have to address that.