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In-game purchases Share

A topic by coderevive created Nov 24, 2020 Views: 411 Replies: 10
Viewing posts 1 to 3

So I've read about itch.io getting a share from my income (donation, game sold), how about in-game purchases, if it's sent directly to my paypal account how does itch.io take a percent of that? 

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Probably not.

On the other hand a developer/publisher could just set itch’s share to 0% - as far as I’m aware. So the potential for scummy/abusive behavior towards itch is already there…

That makes sense, I would be happy to share a percent of my in-game purchases, is there a way to do that?

I’m sorry, I wasn’t sure you were talking about your own game(s?). For that answer you’d probably have to ask an admin.

While I’m sure they would accept… voluntary transactions(?) from you and just trust your math, I’m kind of doubtful they would have some sort of universal plug-in that fits all game engines and keeps track of earnings.

All that being said, personally I view in-game purchases as morally questionable if we are talking about paid games here. If you are so eager to share with itch, why not make the currently purchasable content earnable through gameplay and add other things to your presence on itch.io for players to buy if they want to support you further? Like art books, outtakes, scans of development notes (if you still have them), making of videos, and the likes. I’ve even seen paper cut dolls with a game once. The sky is the limit. :)

I guess that is something to really think about morally, I was going to price my game and have in-game purchases, I guess I'll just make it free if I release it... Thank you for the reply :)

Where do you recommend I put short gameplay for my games and earn possible donation from it? I feel silly trying to find a way to publish my gameplays in itchio

Personally, I’m not into those kind of games. Kickstarter? Patreon? That kind of game don’t really seem like its suited for itch or its community. Is sounds more like something for an Android app store…

Look: If you have a product that you are sure people will purchase microtransactions for, you should think much bigger and get a (paid) professional to help you with this. If not than you should scrap the whole microtransaction part, just put your game on itch and set it to pay-what-you-want.

In my experience most devs are grateful if they can do as much as build an audience - right now you have not made a first impression when it comes to games. Uploading one of your earlier games for free would help you build an audience here, as well as let you roughly gauge the interest in something of slightly lesser polish. That would be actual information you could work with.

You're right, I got to excited... I actually did made major adjustment and just removed microtransactions, I guess I'm going to follow your advice and just give it a price, Thank you very much :)

(+1)

You’re welcome. :) I hope it works out for you.

Captcha

I’m sure this was an insightful, topical commentary on the situation, but it went right over my head. (Can’t speak for coderevive, though.)

Would you be so kind and dumb it down for me - and perhaps readers from the future with similar issues?

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