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Magog - A post-apocalyptic osteopathic remedy for normalcy cravings

A topic by @tibbius@dice.camp created Nov 19, 2020 Views: 237
Viewing posts 1 to 1

Feeling a little anxious about what will happen in the next two months?

Inoculate yourself against that angst with a hefty dose of over-the-top apocalyptic pessimism!

Magog is a nightmare game. It imagines what happens if everyone loses their shit.

Magog is a simple game. It's based on Jason Tocci's excellent 24XX engine, which I link to from the project page. You roll one die at a time. The default size is a d6. If you roll 2 or lower, you're screwed. 5+ you're all good. 3 or 4 ... the moderator weighs in with a setback or a partial success. If your character is skilled at something, you roll a bigger die.

Magog is a small game. Like all the 24XX family, it's a zine format with a pretty and evocative cover, a column of rules (here the rules run a few lines over), a page and a half of character generation, and a page of random tables to imply the problems and features of the setting.

Make two or three hours. Gather some friends (online, for safe distance). There's a Discord server (24xx cord). Play to find out: what's the worst that could happen?