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Making a game for the Mix and Game Jam

A topic by DeianT created Nov 14, 2020 Views: 245 Replies: 3
Viewing posts 1 to 4
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So, I've decided to join the Mix and Game Jam in which I have to design and create a game in only 48 hours (38 at the moment of publishing). The theme is mixing genres, and after 2 hours of thinking (and a lot of frustration of course, it's not a game jam if you don't get frustrated) I finally came up with the idea to make a kinda Third person shooter + Run 'n' Gun/Shoot 'em up + platformer where you're are bank robber who has to fight the police and jump over platforms and buildings to reach a safe place to save the money.

That's the basic concept.

Then I opened Unity and started to create the basic gameplay using primitives: planes for the ground, cubes for the platforms and capsules for the character and enemies.

After about 3 hours I managed to finish the player controller and the camera movement. I know it took way too long, but for some reason I always have problems with movement and camera. Also, I programmed the jumping ability and (somehow, I have no idea) the character can make a double jump in the air, wich was not intended, but I liked it that way.

My progress so far

Once it was done, I moved onto the enemies, not without some complications, I could make them rotate facing the player when in a certain range, and programmed a weapon that spawn projectiles travelling in a straight line. However, it's not finished and doesn't work really good.

The gun in it's current state, I'll have to fix that

That's it for now, I will keep posting updates as I keep making progress.

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Update: I could fix the enemy weapons and give the player it's own. Also made a healthbar using a slider.

Currently I'm working on some UI elements like a start menu as well as making the level more good-looking and complete.

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UPDATE: I spent a few hours fixing some bugs and making the music and SFX in Bosca Ceoil. It may not be the best, but I think the sounds are pretty funny and will do the trick. Also, I made a button to restart the game when you die or when you complete it.

As the deadline closes in, I realized I wouldn't be able to make 3D models or a very good-looking scene, so I decided to add particle systems and change some textures, as well as adding VFX.

I continued building the level, adding walls so that the player can't go out of the map, and added particles to the projectiles and the enemies when they get hit.

Particles
Advancement on the level
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It's been a while, but I've been busy and couldn't post this. 

The Mix and Game Jam is over and I've already published my entry. It's about a bank robber who has to escape the police jumping and shooting across platforms.

Here is the link to the game's page an the cover image. I would appreciate if you go and check it.

Bank Escape