Light & Dark is a 2D action-platformer game. The game will focus less on platforming challenge but more on combat. It will have 2 playable characters, for now named Light & Dark. These are adoptive brothers who are shunned by society due to their social position. They grow up together on the streets of a busy medieval city. One day they're woken up in the middle of the night as they scream in agony. The pain that seemingly came from nowhere leaves behind weird symbols on their shoulders. As they try to find out what these ancient unknown symbols mean, they will go on a journey to discover its meaning and their true identities.
Currently I'm the only developer/designer working on the project. This means that I must balance artwork and programming. Light & Dark will both be playable with both having different stages for the most part and some shared stages which play out differently based on which you choose. Light will focus on ranged combat and will be less agile to compensate, while Dark is more agile but will have a melee move set. There will be hidden stages, power ups and quests. It all sounds very ambitious, especially for 1 man. I don't intend to rush this project to release. It will eventually release on both PC and consoles. I'm currently still learning both Unity and drawing pixel art.
Now let's address the elephant in the room. If you've read this far, you must probably be thinking: "Oh wow another 2d platformer, how original". I understand that the market has been overflown with 2D platformers with a retro pixel-art design look in the recent years. These game range from small indie devs to large scale projects. I can't guarantee that everything in this game is original and never done before. I'm writing a story that I like and hope to build a nice thematic game around it. But yes, the game will be inspired by the great games that came before like the MegaMan Original/X/Zero, Metroid, Super Mario series. These games defined the 2D Action platformer genre. And regardless of how many games there have been in this genre, it's been my favorite genre since I was a young child. Only fitting that my first large game project is in this style.