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Compactor Demo

Metroidvania about a trash cleaning drone · By howardy

Feed me more junk!

A topic by cortvlkn created Nov 01, 2020 Views: 108 Replies: 1
Viewing posts 1 to 2

Hey, first of all great job! I enjoyed the game and I wanted to point the things I most enjoyed:

  • The enemies are all unique and thematically fitting, and they managed to prove challenging at times. Can't wait to see more garbage bags trying to smack me around.
  • The art is fitting for the theme of the game: a world full of garbage should be bland and dull, but there is some colour here and there. I liked the interaction with the cactus, which shows that not all is lost.
  • I enjoyed the boss fight and am glad it wasn't just another garbage bag, it was a rather creative choise. I just felt that it was a bit too slow and not that much challenging, maybe if it was a tiny bit faster.
  • I like the duality of the scraping mechanic where you can use it to reload and heal.

Something that I'm not sure whether it's intentional or not but I found a bit annoying was the movement. It mostly felt good and I love the amount of polish that went into the jump (I love variable jump height in games!), but at times it felt a little bit too "slippery" especially when jumping on smaller platforms. I think a tighter movement system would fit a platformer better.

One last thing, I noticed some flickering and clipping textures in the background at times and the camera transitions were a bit too fast in some locations. But these are small nitpicks which are understandable for a demo and I'm sure they'll be fixed.

I'm curious to how you'll expand the game and I wish you good luck!

Developer(+1)

I'm glad you enjoyed it!

The slippery feel of the movement was intentional, but after playing for so long I've gotten used to it. But I can definitely see where you're coming from, some platforms are way too small to in be a game with this kind of movement. I the future I probably will switch to tighter controls since I really want to expand on the platforming aspect.

The flickering backgrounds and jittery camera transitions are bad and shouldn't have been released that way. Still trying to figure out the best way to handle this stuff, but it will be addressed in a future release/patch.

But, thank you so much for taking the time to give some quality feedback! It really helps me know what's good and what need improving.