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ectodrop

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A member registered Feb 22, 2020 · View creator page →

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Great stuff! Love the way you guys incorporated the limitation. The game does a good job making the player feel powerful, maybe slightly too powerful but I had a lot of fun anyways :)

What I expected: cute robot guy makes energy
What I got: Wall-e prequel

Pacing and presentation felt perfect all the way through,  5s all around from me :)

Nicely done little puzzle game :) 10/10 would launch myself out of bounds again

Unfortunately in browser version doesn't seem to work (elevator doesn't lift when powered) but the downloadable build works great!

I had a lot of fun with this one! Clever spin on the PvZ genre, though I do wish there was a bit more active management since it does end up having a lot of downtime between energy upgrades and in terms of balance, game kind of starts playing itself after getting the 1.5k yellow robot. Nevertheless, I made it all the way to the final boss and really enjoyed myself, great work!

I really like this concept! Such a inspired idea for a puzzle game and it was really fun to "airbend" with the smoke lol, I couldn't figure out the later pattern with 4 circles but still really enjoyed it  :)

Very nice idea, shooting platforms that I can bounce off was fun :) 

Performance was a bit spotty but played alot little better when using chrome with hardware acceleration on 

Puzzles felt very unique, good job! Unfortunately got stuck on the level where you push the balls in the holes, one of the balls got stuck in the corner T_T

Love the use of the limitation and concept! Unfortunately was not able to make it past the first level because of that one jump after the windmill :(

Love the concept! Computer man was funny and some solutions were very clever! Margin for error on these puzzles is tight so can be frustrating to reattempt the same puzzle again and again even when you know the solution but was satisfying to be able to make it to the end of the game! 

Took a while to understand but was very fun bombing around :)

Very cool game!

Thanks for playing! You bring up a good point since even I find that it takes ages to load on some browser games, I'll provide a download for anyone with the same issues.

Thanks for the feedback! I agree, should've had a better graphic explaining the main mechanic instead of a line of text. 

Thanks for playing! Will check it out

Thanks! I appreciate the positive feedback :)

Yeah I also think the instructions could've been clearer, glad you had fun though!

Thanks for playing, glad you enjoyed it! :D

Thanks! Good vibes~

Thank you!

I really enjoyed this!

Very well thought out and executed puzzles, no major bugs, excellent animation on the doors and crawlers. Just very polished overall.

I thought the idea that it's optional to let the player progress without bringing all the robots to end was a great subtle way to let the player choose their own difficulty.

The only problem I found was a missing collider on the tilemap (I think it was level 5) which let me fall through the world. Not a major issue since you can just reset.

Other than that, amazing work, can't believe you made this in a month!

I'm glad you enjoyed it!

The slippery feel of the movement was intentional, but after playing for so long I've gotten used to it. But I can definitely see where you're coming from, some platforms are way too small to in be a game with this kind of movement. I the future I probably will switch to tighter controls since I really want to expand on the platforming aspect.

The flickering backgrounds and jittery camera transitions are bad and shouldn't have been released that way. Still trying to figure out the best way to handle this stuff, but it will be addressed in a future release/patch.

But, thank you so much for taking the time to give some quality feedback! It really helps me know what's good and what need improving.

I seem to be stuck, is the second boulder in the cave area suppose to trigger when you drop down?

Thank you!  Finding any sort of critique is hard these days, so I really appreciate you spending the time to leave some feedback for my crappy project:).

I'm keeping this as future reference because you have a lot of valid critiques and bugs, so thank you again!