Great stuff! Love the way you guys incorporated the limitation. The game does a good job making the player feel powerful, maybe slightly too powerful but I had a lot of fun anyways :)
ectodrop
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I had a lot of fun with this one! Clever spin on the PvZ genre, though I do wish there was a bit more active management since it does end up having a lot of downtime between energy upgrades and in terms of balance, game kind of starts playing itself after getting the 1.5k yellow robot. Nevertheless, I made it all the way to the final boss and really enjoyed myself, great work!
I really enjoyed this!
Very well thought out and executed puzzles, no major bugs, excellent animation on the doors and crawlers. Just very polished overall.
I thought the idea that it's optional to let the player progress without bringing all the robots to end was a great subtle way to let the player choose their own difficulty.
The only problem I found was a missing collider on the tilemap (I think it was level 5) which let me fall through the world. Not a major issue since you can just reset.
Other than that, amazing work, can't believe you made this in a month!
I'm glad you enjoyed it!
The slippery feel of the movement was intentional, but after playing for so long I've gotten used to it. But I can definitely see where you're coming from, some platforms are way too small to in be a game with this kind of movement. I the future I probably will switch to tighter controls since I really want to expand on the platforming aspect.
The flickering backgrounds and jittery camera transitions are bad and shouldn't have been released that way. Still trying to figure out the best way to handle this stuff, but it will be addressed in a future release/patch.
But, thank you so much for taking the time to give some quality feedback! It really helps me know what's good and what need improving.