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Evolvedustry

E-Dustry: Sandbox Adventure Tower Defense Game · By Evolvedustry

Feedback about Evolvedustry

A topic by suspicious looking cube created Oct 07, 2020 Views: 343 Replies: 4
Viewing posts 1 to 3
(+1)

Evolvedustry looks like a game with a lot of potential, however, it seems to take too much inspiration from Minecraft, Terraria, and Factorio, to the point of it looking like a ripoff of them all. I would suggest for the game to go through a complete graphical overhaul and get original enemies, or at least get enemies that do not look like from another game.

The name also sounds "forced" and almost like Mindustry, another factory game of much higher quality even though it is free.

Developer(+1)

Yeah, it was a prototype. The new update that is around 20x bigger and is way more original with all the new content. I don't think they are a ripoff at all. I originally started this project in relation to Mindustry as I loved the game but disliked the lack of adventure and extremely large playstyle like Factorio. There is 400+ new creatures, 12 biomes, 5 dimensions, new towers, open world multiplayer with factions, + other super cool stuff in the upcoming update. I actually talked it over with a lot of other communities and they said the monsters were fine because every other game does zombies, slimes, skeletons, and wanted to add them because they are iconic to survival games. 

Yeah, the name is going to be changed from "Evolvedustry" to "Industrial Evolution" as suggested by the reddit community.

Thanks for the feedback as it is appreciated!

(+1)

I agree with Farmer Thanos on all their points, as well as I am quite excited to hear the upcoming updates from the dev! I know this is a indie game probably by literally just one person or at most a small group of people, so I get it might take a while, but I hope to see more from you/y'all soon!

Also on the topic of zombies, slimes, skeletons, etc. yeah they're common in all groups, just make sure to have your own personalized style for them all. For me, the slimes are a bit too simplified of a design, perhaps just adding tin-tin eyes or snail-stalk eyes or something would make them a bit more creative.


Some feedback notes:

I really like how during character creation there is no "boy" or "girl" model, just androgynous with different hairs/haircolors, skintones, and shirt colors.  Simple, effective, and to the point without over complications or sex-segregation of certain styles.

The fighting mechanics was a bit confusing to understand at first, but pretty fun!  I really enjoy the level-up tree stuff.

 I think having a tutorial video of some kind featured on the main page would also help, as I was a bit lost when I first started the game.

The top down style is really cool and makes for a very unique survival craft game with the tower defensive additive, however, I can't see the difference between stone I can mine vs stone I just walk over. 

Apparently there was a day cycle, but it did not become apparent other than by a text blurb. (I quit shortly thereafter, but there may be visual changes)

Having an organized craft menu for the different items that expand when clicked would be nice (I.E. "arrow turret>wood-stone-etc.", ) as the current layout is very cluttered.


All in all, I'm super excited to see how this game pans out as it could be really fun and very unique! Hope to see the big updates soon enough, I dig the concept and would love to see this project go further. 

Developer(+1)

Thanks for checking the game out and I will implement some of your suggestions! This is a independent developer game so production takes some time to get perfect, especially with the magnitude of the next update.

(+2)

No need to worry about everything being perfect honestly. Game is still in very early stage so if there would be any issues we'd just let you know honestly lol.

Been like, checking out the game page for over a month now hoping the update is out lol.