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Project Mega Man 5 (COMPLETE)

A topic by Dr. Volt Alessandro Arcade created Oct 06, 2020 Views: 3,097 Replies: 7
Viewing posts 1 to 6
(23 edits)

Just when you thought it was safe in Monsteropolis...

BOOM.

While I'm only 1/16th done, I've decided to let anyone and everyone play around with the VERY MUCH W.I.P. profile and I'll leave you with this little gem.  Enjoy!

* Profile maker's note:  Sometimes loading custom profiles, specifically Mega Man 4 and Mega Man 5 results in a glitch in which 3DSen doesn't load all the textures and colors into the RAM fast enough and it can result in scrambled graphics.   Most of the time this can be remedied by opening a pack-in profile ROM; CastleVania 1 usually works the best, then after it's loaded up, immediately re-load Mega Man 4 or Mega Man 5.   It may also help to increase the priority to 3DSen in Task Manager or close other programs.  Firefox and Chrome are especially resource-hungry.  

Of the the three Mega Man titles I've worked on, this one is the MOST problematic.

Update 1: Project is now 1/8th done! 14 Stages remain.

Update 2: Project is now 3/16th done! 13 Stages remain

Update 2.5: A number of improvements made.  Stage Selected splash screen deepened to fix text and background issues.  Clouds now drift in Gyro Man's stage.  Gaping holes in the background of Crystal Man's stage now fixed.  Other minor tweaks and polishes.

Update 3: Project is now 1/4 (25%) done!  12 Stages remain.

Update 4: Project is now 5/16th (31.25%) done 11 Stages remain.

Update 5: Project is now 3/8 (37.5%) done! 10 Stages Remain.

Update 6: Project is now 7/16th (43.75%)  done! 9 stages remain

Update 7: Project is now 8/16th (50%) done!  8 stages remain  HALFWAY THERE!

Update 8: Project is now 9/16th (56.25%) done!  7 stages remain

Update 9: Project is now 5/8th (62.5%) done!  6 stages remain

Update 10: Project is now 11/16th (68.75%) done!  5 stages remain

Update 11: Project is now 3/4 (75%) done!  4 Stages remain!  HOME STRETCH!

Update 12: Project is now 13/16 (81.25%) done!  3 Stages remain!

Update 13: Project is now 7/8 (87.5%) done!  2 Stages remain!

Update 14: Project is now 15/16 (93.75%) done!  1 Stage remains!

Update 15: Project is now 16/16 (100%) done!  Project is essentially finished*

* I was unable to fix the end credits after many attempts.  They will have to remain a problem.

Well the message says it all.  This project is finished.  Or rather it's as finished as I can make it.  Due to problems with the final staff roll credits, I had to leave off after the Robot Master Contest credits.  Otherwise...there's nothing more I can do for this profile.  It is essentially a finished project.

This coming March I hope to be able to start Mega Man 6 and I'm hoping I'll have fewer complications in the long-run.

Overall...this was still one of my favorites to work with despite the problems.  It's very, very much playable, baring any unforeseen glitches, color problems, or emulator issues.

Thank you for sticking around to see it through.

Mega Man 5 Profile (Dropbox)

Mega Man 5 Profile (OneDrive)

Gravity Man's Gravity Control Physics Lab:

Gyro Man's Sky Garden


Crystal Man's Energen Crystal Mine!

Napalm Man's Rainforest Jungle Cavern Bunker

Stone Man's Mountainous Mining Cavern

Charge Man's Railway Depot and Supply Train

Wave Man's Water Purification Reservoir

Star Man's Orbital Space Station

Dark Man Fortress, Area 1 (Castle Courtyard and Outer Walls):

Dark Man Fortress, Area 2 (Castle Basement Water/Gas Plumbing and Supercomputer Area):

Dark Man Fortress, Area 3 (Upper Ramparts, Castle Walls, and Security Stations):

Dark Man Fortress, Area 4 (Inner Core--Confrontation with "Proto" Man!  The truth revealed!):

Dr. Wily's Lab:  Skull Fortress mark 5, Area 1 (Quantum Computer and Junk Crushing Area):

Dr. Wily's Lab; Skull Fortress mark 5, Area 2 (Flooded Castle  Basement Water Regulation System):

Dr. Wily's Lab; Skull Fortress mark 5, Area 3 (Dr. Wily Teleport System mark V):

Dr. Wily's Lab; Skull Fortress mark 5, Area 4 (Underground Bunker/Garage) and Ending:

As always, if you check out the video on my YT page, please read the comments under "Show More".

Looks Amazing Volt, Hope I can see My 3d Megaman Model in this, So the Basic Enemies are not the Only 3d character Sprites

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You know, when I'm finished, you're welcome to modify my profile to make a special 3-D Mega Man edition of it if you want.  Same with my existing Mega Man 4 profile.  I don't object, and you have my blessing to do so.  I've kept Mega Man 2D so that he'd match the other Mega Man profiles already in existence.  There's no rule that says there can't be more than one version of a profile (that I know of).   There's an official Zelda II profile as well as one being worked on by JJXB so... *shrug*

moved this topic to Profile Repository

I'm having a lot of trouble getting this working as there seems to be several missing textures (some stages like Stone Man or Star Man having none at all). I read your notes and tried loading a pack-in profile ROM first and closing all programs but the emulator but that did not remedy the problem. Has this profile been tested with 3DSen v0.9.11? Perhaps something in the emulator itself has changed which broke it?

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Hi. With your profile i get this result since 3dsen 0.9.0.2 and up to 1.1.2.

With 3dsen 0.9.0.1 i have Best results. Can you take a look on that ? I think the new versions have broked your profile and it need some updates.

Thanks.

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Hi. For your information. I have texture missing bug with megaman 4 and 5 + Panic Restaurant.

I Tried your Workaround With Castelvania 1 ROM and other pack-in profile ROM with no luck and closed all other programs on my PC and set 3dsen ptiority to high with no luck too. But I can't even get thes profiles to load correctly. Can you try to fix these profiles. They need it because you made a really good job on these !

My Spec are Intel i7 11700k at 5Ghz + Nvidia 3070ti 8Gb and 32GB Ram 3200 Mhz (I don't think it's a performance issue)

Thanks.

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The bugs in Mega Man 4, 5, and 6 are expected and I'm working on that.  I've even started rebuilding a Mega Man 5 profile from scratch but so far it seems that I don't have solutions.  The Panic Restaurant bug is new to me as this is one I haven't had previous issues with until now.  I'll look into it.

Being that my own machine is under-powered and likely its graphics hardware isn't all that good, I've come to expect my larger profiles to act up and anyone with computers with a certain spec cut-off experience the same.  Until I get this issue worked out, I don't have any solutions how to fix this.

It's likely the 3DSen engine itself has a limit when it comes to certain mappers or the size of the games themselves.  I don't know for sure, I don't have a way to diagnose the emulator itself. 

Hi. Thanks for you're reply. Don't waste time to rework them if it's 3dsen engine limitation the problem. I think you need to talk with geod on discord.