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Mago- Ready to pre order now!

A topic by The_NodeBook created Oct 06, 2020 Views: 262 Replies: 3
Viewing posts 1 to 2
(4 edits)

What is Mago about and why should I play it?

Hi everyone!
For more information than the given below check out the itch.io page at 

https://the-nodebook.itch.io/mago

Mago

"Mage" in the beautiful language of portuguese, Mago has a story yet a confusing one based totally upon a warrior who is on a search to find himself through the process of helping others. It is often found and logical to say we as humans are no different, we all love to help those around us and grow in the very process. The story of Mago is based upon this concept in the simplest way it could be put out, the game is not exactly defining the help because its a game and the best way to put it out was helping people doing physical work for them and that is absolutely what I've done. Well the concept of helping others comes from that of despair over here at the very least, In Mago you play a character who has not yet found an actual purpose and questions upon why or how, and comes up to the conclusion that the best way he probably could find one is by helping those who need it. Mago a game here is based in such a way that you play a character who is 'purely not selfish' for a huge amount of time.
As you play you will encounter different things which come into your way as obstacles and you will have to totally face them to actually complete the purpose or to help, The game starts with those who are in extreme help of it and those who cause them to need help, As you play you will uncover parts and parts of the story and a whole back story that empowers the main back bone helping you as a player to figure out the very ending coming before it actually does.

I wanted to make something totally relatable to all of us yet different and this game  was probably the best way-. The_NodeBook

Now why play it as a game? what makes it a good 'game' or something you might consider worth playing?

Mago is a low-poly game which has two weapons that is the bow and the sword shield combination, you fight various enemies uncovering a story as you go through it, The game has a vast yet optimized free roam, you can change the characters clothes and move around toggling the different missions or just exploring really, yes the dragon you've seen in the trailer plays a role in the game and if you haven't yet seen the trailer then here it is.

Do consider giving mago a try and supporting me as a dev I'd really appreciate it because it does take effort to make something simple yet a bit more than just that.

(1 edit)

I really hate to bring this up, since you’ve clearly put a lot of time and energy into writing this, but posts in the release announcements are meant to be short pitches for projects. (“Please be courteous of the time of those who will read your post.”) This text looks more like you should put it on your game’s store page, in a devlog, or on a homepage.

Alrighty! Thank you for informing me of my mistake, i will make sure to not do the same again, and yessir i will now do that.Thank you once again either way!

Despite your claim you did not care enough about the readers’ time to make significant changes. You might as well have posted “I don’t care.” and left it at that.

I don’t know what’s going through your head, but I didn’t make my post because I think the rules are incredibly attractive and want to take them out for a romantic date or something… I felt sorry for your game and wanted to help both you and any of your potential customers.