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zyx0929

4
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A member registered 82 days ago · View creator page →

Creator of

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It's a very interesting idea, but this game is a bit challenging for me. It seems that I can't effectively kill the ghosts by using the hammer. I always felt that the hammer was a little too short. When I moved closer to the ghost, it was already too late. Would it be better if the length of the hammer could be automatically adjusted based on the position of the sight?

Thank you for your feedback. I will fix the issue related to the mobile platform. In fact, I also encountered this problem during my own testing, but since it did not affect the game process, I haven't fixed it yet. As for the shrinking mechanism, initially my game allowed players to choose to either enlarge or shrink at will. But later, I realized that the shrinking mechanism was extremely useful because it would reduce the size of the character's collision area, making it easier for the character to pass through various terrains. Therefore, I later added a limit on the number of shrinking attempts, which might have led to it being overlooked.

Thank you for your feedback. I will reduce the size of the colliders, especially those traps. Regarding these moving objects, I assigned them a random movement range and an initial position. Therefore, these are actually uncontrollable. I might be able to come up with some ways to reduce some of the traps and make it simpler. Regarding the grey box in the second level, I think it's a bug. Because it's a horizontal, switchable door that needs to be opened by pressing the switch on top. However, I don't seem to have included the connection for this control in the script for the character's jumping, so I can't perform a jump on this door. I will try to fix it.

When it shrinks, it seems to be too flexible and much more useful than the larger version of the character. Also, I feel that the introduction time is too long. Maybe it could be shortened or an "skip" option could be added. Finally, the corridors between each room seem a bit too long. They could be shortened a bit.