Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Zak Olyarnik

5
Posts
4
Topics
4
Followers
A member registered Aug 21, 2018 · View creator page →

Creator of

Recent community posts

Trade your way around the Bakersville Baking Convention in your quest to claim THE GOLDEN MUFFIN!

 

CLICK on the different BOOTHS to see the muffins they have available, and what they are willing to TRADE them for. Make your INVENTORY match Chef Jacques’ as quickly as possible to claim THE GOLDEN MUFFIN!


itch.io page: https://zwolya.itch.io/the-golden-muffin
Read more at https://www.zwolya.com/the-golden-muffin

Thank you for your interest.  Unfortunately, this position has been filled.

(1 edit)

I am looking for an artist (or several) to help with a new indie game project. I have already published one game on Steam (https://store.steampowered.com/app/1036620/Alien_Cow_Farm/) and one on the Google Play Store (https://play.google.com/store/apps/details?id=com.ZWOLYAGAMES.UnderseaOdyssey), but I do not have the artistic ability required for this new idea.

The simple plot is that players are trying to escape from a monster-infested mansion. They have a limited time to navigate the mansion, avoiding monsters and collecting keys to allow them to escape. Players have the ability to equip weapons to protect themselves from monster attacks, but they must also save inventory space for the keys and for the flashlights that allow them to travel between rooms in the first place. Because of this, a strong emphasis is placed on co-op gameplay.

This game plays like a boardgame, with rounds, player turns, and a top-down 2D map separated into rooms to move between. Because it’s a “digital boardgame”, setup and repeated round operations can be automated. The UI and static artwork must be well-representative and really sell the aesthetic, while remaining simple and clean.

As you can tell, I already have a good idea of what I’m looking for (though not a great way to describe it other than “2D, more cartoony than realistic, sort-of rugged without being full-on horror, and cohesive between the different areas”), and the mechanics of the game are already partly completed. I just don’t have the artistic skill myself to finish the job. If you agree to work with me, I will be open to any and all ideas and suggestions, but will retain final say. Because this is an indie project, I can offer revenue share after a Steam launch, but I cannot pay upfront at this time. Below I have listed the approximate amount of work needed to be done for each area of the game. If you have any questions, please just ask.


UI ARTIST

-Design a background, screen components, and several button templates with various interaction states in the Steampunk theme

-Design animation effects like distortions on said screens, moving gears, flashing lights, etc.

-Provide layout suggestions for menus not yet designed

-Style should be 2D, more cartoony than realistic


FULL-BODY CHARACTER ARTIST

-Design 6 full-body hero characters fitting the Steampunk monster hunter theme

-Provide suggestions as to these characters’ personalities and backstory for their in-game bios

-Design “corrupted by monsters” variations of these characters

-Design 7 full-body monster characters (monster types are already chosen)

-Style should be 2D, more cartoony than realistic, possibly leaning towards anime


CHIBI CHARACTER ARTIST / ANIMATOR

-Design chibi versions of the heroes and monsters above, making them look cohesive

-Design animations for the characters and monsters. Monsters and corrupted characters will only need idle, normal characters will need idle, movement, and several unique attacks.

-Design selection highlights for each

-Style should be 2D, cartoony, typical of a RPG Maker game


SCENERY ARTIST

-Design mansion rooms, potentially upwards of 20 unique ones

-Design doors and objects to populate these rooms

-Design the 9 character items, including selection highlights for each

-Style should be the ¾ view of a typical RPG Maker game, with the caveat that all four walls are seen. Think of a 2D perspective camera.


CUTSCENE ARTIST

-Design a background panorama (a silhouette of the mansion) for the title screen

-Design a few pieces of artwork to be cycled through in an opening cutscene. Exact contents ytbd, but must be cohesive with the same characters and scenery as above


GENERAL

-Because I am a single developer, I will also want help with finding playtesters and promoting the game



Abduct as many cows as possible! Zoom around alien planets, luring and stealing cows from opponent UFOs while stopping them from taking your own. Set records and unlock achievements in a variety of single-player and multiplayer game modes as you grow your very own Alien Cow Farm!


Features included in the beta:

  • Choose from 11 different color-schemes for your player UFO!

  • 2 fully-populated planet maps!  *1 new*

  • 5 unique game modes!  *2 new*

  • Customize your experience with game length and map size options!

  • COM AI opponents!  *new*

  • Step-by-step tutorial!

  • Adjustable difficulty setting!  *new*

  • Updated UI!  *new*

  • Local records system!

  • Save / load functionality!

  • Full controller support!

I ask that if you play, please take the time to fill out a survey about your experience. I know they're a pain, so I tried to make it as humorous as possible: https://goo.gl/forms/M4PruFngkh1vk2BG2

Every response will help make the next version better!

Please keep in mind that THIS IS A BETA BUILD. It is still a work-in-progress and missing much of the total planned content. It's perfectly okay to be critical of the things that are in the game, but not the things that are not in the game...at least for now. Some things that are definitely coming in future versions:

  • Additional planet maps

  • Additional game modes

  • Achievements and leaderboards

  • Better / auto-aiming for shots

  • Music and sound effects



Download and play now!

https://zwolya.itch.io/alien-cow-farm-beta

Description:

Zoom around as a UFO and abduct as many cows as possible for your very own Alien Cow Farm! Play different game modes to set high scores, then challenge your friends to a multiplayer battle royale! After all, what fun is having a trap that lures nearby cows if you're not using it to steal from your opponents?


The game can be played with up to four players, but in this version, more will be more fun. All forms of dual-stick controllers are supported, plus one player can use the keyboard. Onscreen prompts will show Player1 how to navigate all the menus, and in-game controls can be found on the How To Play and pause menus).  Try all of the different game modes, lengths, and map sizes!




ALPHA UPDATE:

The web build is provided for convenience, but performance (both frame rate and overall loading time) will be much better by downloading and using one of these builds locally:

Windows

Mac

You'll also get access to the new save functionality and the high-score system!  I've been able to get marked performance improvement over the previous version.  Loading for the largest map can still take up to a minute, but be patient and it will finish. Once in the game, frame rate should no longer be an issue. As before, textures will not display properly on browsers other than Firefox and Chrome.

 

This is an Alpha build, which means that it is still a work-in-progress and missing much of the total planned content. You can navigate through all the menus, play a game session, and loop back around and do it again...all without encountering any [major] bugs. There is currently only one game map and still a lot of "coming soon" menus.  But don't worry, plenty more is planned for the Beta and final releases. I ask that if you play, please take the time to fill out a survey about your experience. I know they're a pain, so I tried to make it as humorous as possible:

https://goo.gl/forms/QCz7dyIB0YSP9uNW2

Every response will help make the next version better!

Please keep in mind that THIS IS AN ALPHA BUILD. It's perfectly okay to be critical of the things that are in the game, but not the things that are not in the game...at least for now. Some things that are definitely coming in future versions:

  • Additional planet maps

  • Additional game modes

  • COM AI for non-player UFOs

  • Achievements and leaderboards

  • Better / auto-aiming for shots

  • Camera clipping fix

  • Music and sound effects


Play Alien Cow Farm here: https://zwolya.itch.io/alien-cow-farm-alpha