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Zorina

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A member registered Jun 16, 2016 · View creator page →

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I'm moving over the next couple of days but here are a few snippets of work I've done so far

Kurage's design (Keith has one as well but it's currently a really lousy sketch in my physical sketchbook)

I'm focusing on writing right now since it's easier to do that while I'm moving, the GUI and background will likely be modified stock assets but will eventually be replaced.

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CW: My project contains a lot of very dark content. It's an eroguro game featuring gratuitous and sexualized violence. I won't be posting the worst of it here, but keep in mind that it is not suitable for audiences under 18.

Hello! I felt like making a devlog thread for my project as well, I think it'll help keep me motivated lol.

This is going to be a MUCH larger project if my outline is anything to go by but I wanted to try and get a small "alpha" out of the first couple of chapters during this jam.

Developer: Zorina

Genre: Sci-fi, Mystery, Psychological Horror, Eroguro, NSFW, TOXIC-ASS YAOI LIKE DAMN THESE GUYS ARE AWFUL!!!

Themes: Perversion (of love, of the self, of humanity, of money, of god), Violence & Sex, Self-Hatred, Grief

Aesthetics: Cyberpunk, PC-98-style pixel art (not an exact replica but an inspiration for sure)

Blurb: "Kurage: Love in the Deathless City" is a horror mystery eroguro visual novel about two immortal* guys in a cyberpunk city trying to solve the mysterious case of Tsubasa Akinari, a celebrity who committed suicide under suspicious circumstances 5 years before the story began. It follows Keith, Tsubasa's childhood friend and former lover who's still deep in mourning, and Kurage, an android replica of Tsubasa created a few months after his death by a company aiming to capitalize on his popularity.

Word Count: 10,000/??? of the demo portion. The whole story is fully outlined, so this demo will contain ~foreshadowing~ for questions that won't be answered for a loooong time. The demo will probably be 30 minutes-1 hour long and cover one or two chapters.

Sprites: 1/3 Character designs done, 0/3 sprites (not counting side characters who will only have one sprite for now)

Backgrounds: lol. lmao even

BGM: White Bat Audio, other misc. royalty-free music

Hey, sorry about that! The series has been reposted on webtoon: https://www.webtoons.com/en/canvas/the-last-cowboy/list?title_no=773904

Thanks for letting me know about that old link, I'll fix it up right away!

Great buildup, and the art at the end was cool even if there isn't more to it. If you're planning on working on it more later I think it'd be good to add some accessibility options for the messages that Amy sends? Like a setting that allows for people to just click to progress instead of having to type through the whole thing exactly. My keyboard is kind of jank and doesn't register inputs sometimes so I have to look over everything I type for typos and it's annoying lol. There are probably other people who can't type much for physical reasons, it'd be a shame for them to miss out on a cool game because of that.

This was great! A unique idea with great suspenseful writing and a cool noir-ish aesthetic. The characters were all distinctive and interesting despite how little time we got with them. I could totally see this as thrilling survival movie or something.

This has a lot of potential, the visuals are nice and the dialogue feels really natural and funny. Good voice-acting, too! I just wish there was more to see! I'll be following this project for more updates for sure. :)

This was incredible. I love it, the suspense, the writing, the hilarious period accuracy, the monster, and it was actually, genuinely unsettling! I love the attention to detail like all the quirky little accounts in the friend finder. Fantastic stuff.

Thank you so much, I'm glad you enjoyed it! And it does have a save/load system actually, pressing ESC will bring up the menu and there's an option for it there.

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Your cat has such a way with words lol

Thank you! I was going for the idea that this cosmic horror creature is somewhat childish (hence J's weirdly friendly behavior) and makes a lot of its decisions on a whim. But it will be less likely to hurt her the more it likes her, so playing along with it helps.

...Mechanically, only the last four options matter. I was trying to do a more complicated point system that would demonstrate the idea better but I'm super bad with programming even simple things like that. Maybe that's something I can change in a future update.

Day 13+14

Well, I submitted what I have so far! If anything I made some cute art. I'll be coming back to this to finish it up later, but for now I have a few other projects that I need to wrap up.

https://zoecoughlin.itch.io/snowflakery

Day 11+12

"Finished" the art assets for now, though I may come back for some more polish and variations after the jam. Now I want to concentrate on code and trying to get something at least a little functional done by the end.

Day 10

Some sprite art, a deer customer and one of the snowflakes.


Day 8+9

Once again, work is dragging me down! But I'm off tomorrow and plan to finish up as much as I can. I want to at least get to the point where the player can swap out sprites with a click, even if I can't figure out a point system or how to randomize the orders.


Thanks for the kind words, guys! Just joined the discord as well, I think having other people to talk it out with should help a lot.

Day 6+7

I had work late yesterday so I didn't get to do much. Tried to make up for it today, though.


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Day 5

Still working on art assets. I guess my goal at this point is to get all of the art done by the end of the jam, then worry about the code later.


Edit: Well that's broken! I posted it on imgur instead. https://i.imgur.com/JFz7oTc.png

Day 4

I had work today and I'm burnt out on trying to figure out how coding do, so today I spent some time working on art assets.


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Hello everyone! This is the first jam I've ever participated in. I'm mainly a visual artist but I've been dabbling in coding lately and want to expand on that. I pretty much only know the absolute basics of Python, so I decided to try out Godot because I heard the language was similar.

I figured I should start posting about my progress because I'm honestly kind of struggling so any advice you guys can offer would be super appreciated!

Oh yeah and I've got an artstation and a comic if any of you are interested in checking that out.

Game Summary

You own a Snowflakery (snowflake+bakery) where arctic creatures stop by to buy custom snowflakes from you. Each customer has an order that you have to match. You have 60 seconds to get as many orders correct as you can.

Day 1

I spent most of Day 1 brainstorming and sketching out basic ideas. I started out wanting to make a diner dash clone but scrapped that once I realized how much work that would be.


Day 2

I spent Day 2 making a mockup of my game in Godot. And then I spent like six freaking hours trying to figure out how to make a functional title screen before finally giving up,


Day 3 (Today, as of this writing?)

Well, here's where I've hit the wall. I spent most of today trying to figure out how to randomize the customers' orders... So I made 3 order variants and tried to create a function where it will pick a sprite to display based on the number it lands on. Absolutely none of it is working though, it just shows the topmost order sprite (and I think the other two are still underneath it).

Here's the code I have so far. Any help would be much appreciated.