


Sprites are done! Look at my horrible sons

Been making a ton of progress now that most of my moving stuff is done! The writing is done and now I can focus on slowly building up art assets and scripting. For the backgrounds I've decided that some will be filtered stock images but the important ones will be hand-drawn. The stock images will eventually be replaced in the final game.
Overall this has been a very enlightening lesson on figuring out what I need to prioritize to get this out in time lol.



Tsubasa sprites! For the final game I'd like to have multiple poses for each character, but I'm scaling it back to one each for the demo.
In an ideal world I'd love to do actual PC-98 pixel art for this, but I'm bad at it and it takes too long, so it's more of a vague influence than anything else. One of the main ways I'm trying to do that is by limiting the color palette. PC-98 art was restricted to somewhere between 16 and 256 colors so artists of the era had to get creative with reusing shades and dithering. I believe I used 10 or so colors for this one?
The writing is also proceeding well! I may have to cut or scale back a few scenes but once I have my most important art assets done I'll only have the meticulous busywork of scripting left and I'm one of those weirdos that likes that sort of thing. It's very Zen.



(WARNING: THERE'S NSFW TEXT IN HERE)
I'm finally done moving kind of!!! And can actually sit down to work! Writing is going well, and I've been exprimenting with Tyranobuilder to figure out the point-and-click portions I want to include. I prefer it to renpy because the visual interface is a lot easier for me to understand lol.




something something shitty photobashed background placeholder

I'm moving over the next couple of days but here are a few snippets of work I've done so far

Kurage's design (Keith has one as well but it's currently a really lousy sketch in my physical sketchbook)
I'm focusing on writing right now since it's easier to do that while I'm moving, the GUI and background will likely be modified stock assets but will eventually be replaced.
CW: My project contains a lot of very dark content. It's an eroguro game featuring gratuitous and sexualized violence. I won't be posting the worst of it here, but keep in mind that it is not suitable for audiences under 18.
Hello! I felt like making a devlog thread for my project as well, I think it'll help keep me motivated lol.
This is going to be a MUCH larger project if my outline is anything to go by but I wanted to try and get a small "alpha" out of the first couple of chapters during this jam.
Developer: Zorina
Genre: Sci-fi, Mystery, Psychological Horror, Eroguro, NSFW, TOXIC-ASS YAOI LIKE DAMN THESE GUYS ARE AWFUL!!!
Themes: Perversion (of love, of the self, of humanity, of money, of god), Violence & Sex, Self-Hatred, Grief
Aesthetics: Cyberpunk, PC-98-style pixel art (not an exact replica but an inspiration for sure)
Blurb: "Kurage: Love in the Deathless City" is a horror mystery eroguro visual novel about two immortal* guys in a cyberpunk city trying to solve the mysterious case of Tsubasa Akizawa, a celebrity who committed suicide under suspicious circumstances 5 years before the story began. It follows Keith, Tsubasa's childhood friend and former lover who's still deep in mourning, and Kurage, an android replica of Tsubasa created a few months after his death by a company aiming to capitalize on his popularity.
Word Count: 24,000/24,000 of the demo portion. The whole story is fully outlined, so this demo will contain ~foreshadowing~ for questions that won't be answered for a loooong time. The demo will probably be 30 minutes-1 hour long.
Sprites: 3/3 Character designs done, 3/3 sprites
Scripting: Around 45% done
Backgrounds: lol. lmao even
BGM: White Bat Audio, other misc. royalty-free music
Hey, sorry about that! The series has been reposted on webtoon: https://www.webtoons.com/en/canvas/the-last-cowboy/list?title_no=773904
Thanks for letting me know about that old link, I'll fix it up right away!
Great buildup, and the art at the end was cool even if there isn't more to it. If you're planning on working on it more later I think it'd be good to add some accessibility options for the messages that Amy sends? Like a setting that allows for people to just click to progress instead of having to type through the whole thing exactly. My keyboard is kind of jank and doesn't register inputs sometimes so I have to look over everything I type for typos and it's annoying lol. There are probably other people who can't type much for physical reasons, it'd be a shame for them to miss out on a cool game because of that.
Your cat has such a way with words lol
Thank you! I was going for the idea that this cosmic horror creature is somewhat childish (hence J's weirdly friendly behavior) and makes a lot of its decisions on a whim. But it will be less likely to hurt her the more it likes her, so playing along with it helps.
...Mechanically, only the last four options matter. I was trying to do a more complicated point system that would demonstrate the idea better but I'm super bad with programming even simple things like that. Maybe that's something I can change in a future update.
Day 5
Still working on art assets. I guess my goal at this point is to get all of the art done by the end of the jam, then worry about the code later.

Edit: Well that's broken! I posted it on imgur instead. https://i.imgur.com/JFz7oTc.png
Hello everyone! This is the first jam I've ever participated in. I'm mainly a visual artist but I've been dabbling in coding lately and want to expand on that. I pretty much only know the absolute basics of Python, so I decided to try out Godot because I heard the language was similar.
I figured I should start posting about my progress because I'm honestly kind of struggling so any advice you guys can offer would be super appreciated!
Oh yeah and I've got an artstation and a comic if any of you are interested in checking that out.
Game Summary
You own a Snowflakery (snowflake+bakery) where arctic creatures stop by to buy custom snowflakes from you. Each customer has an order that you have to match. You have 60 seconds to get as many orders correct as you can.
Day 1
I spent most of Day 1 brainstorming and sketching out basic ideas. I started out wanting to make a diner dash clone but scrapped that once I realized how much work that would be.

Day 2
I spent Day 2 making a mockup of my game in Godot. And then I spent like six freaking hours trying to figure out how to make a functional title screen before finally giving up,

Day 3 (Today, as of this writing?)
Well, here's where I've hit the wall. I spent most of today trying to figure out how to randomize the customers' orders... So I made 3 order variants and tried to create a function where it will pick a sprite to display based on the number it lands on. Absolutely none of it is working though, it just shows the topmost order sprite (and I think the other two are still underneath it).
Here's the code I have so far. Any help would be much appreciated.
