really cool and fun game when asked to click or press enter, click does nothing :) (had to stop because I have to work)
zneeke
Creator of
Recent community posts
Hey, thank you!
I will continue adding to the series but it will be at a little slower pace. I have planned to add the riders for the remaining factions and design for flying creatures is progressing slowly.

As for single large monsters, it is possible that I do those. I just don’t know which ones at the moment. Let me know if you have any ideas or requests.
In the next 2 months I plan to add more attacks for all the tiny clans packs so that all characters have 3 attacks. I’m also redoing shields, adding shield bash and placing shield on it’s own layer for more variation.
Expect to get aseprite files for all the Tiny Clans packs by April.
If you have suggestions and/or thoughts - feel free to let me know.
Next week I can start adding things to released packs (more attacks and some other minor things, changes, improvements and tweaks). Working on villagers and other bonus content should go along with that nicely.
I currently have some of the villagers done, but I’m not 100% happy with how it feels yet - and I have to tweak that. I can have them ready for release by mid January (Friday, 16th) - so give me two weeks.
I’m no expert but you could do one of these:
- use marker2D node as an anchor by placing it to the place where you need it and flip the sprite around that point using marker2D node
- use node2d as parent of the sprite and an anchor and have the point where you need it and flip the sprite around that point
- use offset.x and do some little math (sprite width/number where point you desire is) and have the point where you want it - some testing is required
my personal favorite is the marker2D method as it’s easiest and you can do with it what you want it’s often used placed on weapon sprites to have origin for the projectiles (asteroids for example)



















