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zneeke

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A member registered Jun 26, 2020 · View creator page →

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Super useful! Using it on a couple of projects of mine.

In short, yes. My plan is to make some villagers and non combat NPC’s in the future. I started with soldiers and monsters but there will be a pack dedicated only to NPC’s and non combat villagers.

love it! Keep up the good work :)

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The game is cute. Love the little clues you must overhear to figure out where to go. :) Oh and I love the ending :)

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I love the clues and figuring out which house is empty. Really nice work. (I’ve been thrown out so many times) :)

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I’m no expert but you could do one of these:

  • use marker2D node as an anchor by placing it to the place where you need it and flip the sprite around that point using marker2D node
  • use node2d as parent of the sprite and an anchor and have the point where you need it and flip the sprite around that point
  • use offset.x and do some little math (sprite width/number where point you desire is) and have the point where you want it - some testing is required

my personal favorite is the marker2D method as it’s easiest and you can do with it what you want it’s often used placed on weapon sprites to have origin for the projectiles (asteroids for example)

Thank you.

Super cute. Love the animations. Super proud running :)

It’s cool. I think there’s potential.

Thank you so much for your kind words!

I would love to hear more. How can we get in touch?

working on fixes for that (will remove it entirely)

These look amazing. Can’t wait to see them in projects.

Those are super nice!

Hey! Thank you. Nice videos. I’ve checked them. Cool idea using raycast.

I’ll see what I can do, I’m zneeke on discord.

Hey. Thank you. I’m currently working full time and I don’t have a lot of free time. But I think I could add those few animations mentioned to the set.

Is time an issue? For example doing it by end of next month vs. doing it by end of this year?

Cool! Is there a browser version of the demo?

Love the art style. Interesting puzzles :) I’m happy to say I beat the game. Good job!

Fun game. Interesting visuals. It took me some time to understand what’s going on.

This game took me by surprise! Very nice. Good work.

It’s funny when they kick you on the floor. :) Cool game.

I love the art style!

Thank you. I’m glad you like it.

thank you

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Nice! This is good. I’ve seen my guy it in the first room. Reached the end and last room is pretty big.

Two things I’ve noticed and I’d like to see you improve are:

  1. Collisions, they are a bit odd and you can’t reach some parts of the room. Probably because the collision box is too big.
  2. Sprites, the characters don’t seem as sharp as they can be. There should be a setting in unity for that I believe.

That red guy shooting that blue spell really surprised me. I barely escaped.

Props for mentioning all the people involved in the project.

Keep it up.

edit: Sprites. The bat animation makes him disappear for 1 frame. And just to let you know that I managed to finish first room without getting the key. Is that by accident or intentional?

Overall I like it and do keep making games. Hone your skills.

When you do. Let me know. :)

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Thank you. I’m curious to see how it plays out. :)

Thank you.

May I ask why? :)

thank you

No problem.

I will look into adding that too (N, S, NE, SE).
Let me know if you have other ideas.

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Sure thing.

This one? North and south attacks?

Or this one? Separate tentacle for attack that can be placed where you need/want it?

Or both?

This is so neat! I love the colors and animation! So deceitfully easy :)

Oh man! Thank you for letting me know! Fixed.

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Thanks. Trying to decide which group next.

Yeah. Once you place the hole there, the game is pretty much done. A lot of things that should have been implemented weren’t implemented.

Chests were supposed to be something to pull the adventurers from the path but in reality it wasn’t implemented at all. They were supposed to be distraction.

Sure thing. You can mail me at zneeke@gmail.com and we can set up something.

Thank you.

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Something like this?

I’ll update the files tomorrow.