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zneeke

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A member registered Jun 26, 2020 · View creator page →

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Hey, animations are: Idle, walk, attack 1 (and 2 for some characters), get hit, block, death 1 and 2

Oye, las animaciones son: Inactivo, caminar, ataque 1 (y 2 para algunos personajes), recibir un golpe, bloquear, muerte 1 y 2.

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yes, they have I’ve updated all the packs, aseprite files were added and all the aseprite files now have layer with outlined sprites - they are named similar to this: name weapon/role outline

these are horizontal only

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Yes, they should all be done and outlined. image.png image.png

I’ve updated this pack and pack 6. Others will be done by end of next week.

I have planned to add the aseprite files for all the previous packs along with some minor tweaks and possible upgrades (examples being: separate layers for shields, melee attacks for archers, and 2nd and 3rd attacks for melee guys and maybe some other minor things).

Hello, I make the titles with outlines for better visibility.

Adding outline is fairly easy to do in aseprite and in code, and it’s usually easier to add outlines than it is to remove them. I can add those in the future updates (possibly on a separate layer for easy toggle) if you’d like that.

If you have any suggestions (or need) for more professions please let me know by leaving a comment. I’m open to suggestions.

Oh, and if you want other factions to get professions - leave a comment.

In the next 2 months I plan to add more attacks for all the tiny clans packs so that all characters have 3 attacks. I’m also redoing shields, adding shield bash and placing shield on it’s own layer for more variation.

Expect to get aseprite files for all the Tiny Clans packs by April.

If you have suggestions and/or thoughts - feel free to let me know.

It was planned but delayed slightly due to holidays and some RL things I had to attend to.

Next week I can start adding things to released packs (more attacks and some other minor things, changes, improvements and tweaks). Working on villagers and other bonus content should go along with that nicely.

I currently have some of the villagers done, but I’m not 100% happy with how it feels yet - and I have to tweak that. I can have them ready for release by mid January (Friday, 16th) - so give me two weeks.

Super useful! Using it on a couple of projects of mine.

In short, yes. My plan is to make some villagers and non combat NPC’s in the future. I started with soldiers and monsters but there will be a pack dedicated only to NPC’s and non combat villagers.

love it! Keep up the good work :)

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The game is cute. Love the little clues you must overhear to figure out where to go. :) Oh and I love the ending :)

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I love the clues and figuring out which house is empty. Really nice work. (I’ve been thrown out so many times) :)

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I’m no expert but you could do one of these:

  • use marker2D node as an anchor by placing it to the place where you need it and flip the sprite around that point using marker2D node
  • use node2d as parent of the sprite and an anchor and have the point where you need it and flip the sprite around that point
  • use offset.x and do some little math (sprite width/number where point you desire is) and have the point where you want it - some testing is required

my personal favorite is the marker2D method as it’s easiest and you can do with it what you want it’s often used placed on weapon sprites to have origin for the projectiles (asteroids for example)

Thank you.

Super cute. Love the animations. Super proud running :)

It’s cool. I think there’s potential.

Thank you so much for your kind words!

I would love to hear more. How can we get in touch?

working on fixes for that (will remove it entirely)

These look amazing. Can’t wait to see them in projects.

Those are super nice!

Hey! Thank you. Nice videos. I’ve checked them. Cool idea using raycast.

I’ll see what I can do, I’m zneeke on discord.

Hey. Thank you. I’m currently working full time and I don’t have a lot of free time. But I think I could add those few animations mentioned to the set.

Is time an issue? For example doing it by end of next month vs. doing it by end of this year?

Cool! Is there a browser version of the demo?

Love the art style. Interesting puzzles :) I’m happy to say I beat the game. Good job!

Fun game. Interesting visuals. It took me some time to understand what’s going on.

This game took me by surprise! Very nice. Good work.

It’s funny when they kick you on the floor. :) Cool game.

I love the art style!

Thank you. I’m glad you like it.

thank you

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Nice! This is good. I’ve seen my guy it in the first room. Reached the end and last room is pretty big.

Two things I’ve noticed and I’d like to see you improve are:

  1. Collisions, they are a bit odd and you can’t reach some parts of the room. Probably because the collision box is too big.
  2. Sprites, the characters don’t seem as sharp as they can be. There should be a setting in unity for that I believe.

That red guy shooting that blue spell really surprised me. I barely escaped.

Props for mentioning all the people involved in the project.

Keep it up.

edit: Sprites. The bat animation makes him disappear for 1 frame. And just to let you know that I managed to finish first room without getting the key. Is that by accident or intentional?

Overall I like it and do keep making games. Hone your skills.

When you do. Let me know. :)

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Thank you. I’m curious to see how it plays out. :)

Thank you.