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Zizizizi

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A member registered Sep 01, 2018 · View creator page →

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I didn't accomplish what I intended to with this. I saw the competition video 24 hours in and I overjudged what I could accomplish in that amount of time.

Thanks. :)

Its simple, Its effective, and it has a more satisfying conclusion then I've seen in the other entries in this jam. The only critique I have is the part at the end with the crosshair feels a bit wonky. Overall though, solid game.

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Great execution and great art style and the fact that I encountered no technical bugs along with this impresses me. For a 48 hour game jam game this is fantastic.

I like the game. It was pleasant till the game froze when I beat level two. The pleasant Yoshi's island like art style though. That's how you get to my soul. Well done game.

I get that. I thought having to press the button fast would create a stronger sense of intensity when trying to escape Jake then just holding a button down. your criticism is helpful though. Maybe I can figure out a good middle ground where your hand doesn't get as tired. Thanks

Thanks. I'm happy you had fun. I actually liked the concept I came up with but I agree with your criticism. I plan to release a more polished version of this game and the time limit for release is in my head the day in which the competition ends and fixing the being able to be safe for so long is something I made a main priority. I also found your prospective helpful.

This game was fueled by pepsi one bizarre sleepless night. I hope you find it neat. Its an RPG where you can't level up but someone else can.