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A jam submission

Smortia The Smorting Of Smort SmortView game page

An rpg where you cant level up but you play a game in the game where you can.
Submitted by Zizizizi — 31 minutes, 49 seconds before the deadline
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Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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the gameplay just hurt the tendons in my hand.  Not an rpg, more like pacman with only 1 ghost and no goal.


I didn't accomplish what I intended to with this. I saw the competition video 24 hours in and I overjudged what I could accomplish in that amount of time.


Well, got to level 23, my wrists hurt, but it was interesting. Nice job!


Thanks. :)


got pretty intense when jake was getting close but i had to quit cus it was cramping my hand running from him but the idea is really funny and I enjoyed it along with the diolague


I get that. I thought having to press the button fast would create a stronger sense of intensity when trying to escape Jake then just holding a button down. your criticism is helpful though. Maybe I can figure out a good middle ground where your hand doesn't get as tired. Thanks


This is the first game from the competition that I actually had fun playing. When I first heard the concept, I thought this would be a boring rpg about being the side-kick character. It's actually a game in which you play as a slime, and you have to run away from a hero as he runs around the stage murdering all of your friends. Throughout the game, you watch as he gains more experience and loot. I think the biggest flaw to the game is that there's nothing that incentives you to have the enemy onscreen. You could probably leave the game on for a while and be safe. However, I found myself wanting to keep the hero onscreen, just so I could watch him slaughter everyone, or see the new armor he picked up.  This made the game more interesting, as I'd try to get as close as I could to watch him, then run away if he turned on me. I think this game need a little more polish so it encourages this watch and run behavior. Overall, I had a lot of fun!


Thanks. I'm happy you had fun. I actually liked the concept I came up with but I agree with your criticism. I plan to release a more polished version of this game and the time limit for release is in my head the day in which the competition ends and fixing the being able to be safe for so long is something I made a main priority. I also found your prospective helpful.