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Jades

13
Posts
1
Following
A member registered Nov 01, 2021

Recent community posts

I had so much fun playing this game :))))))

The music was also a banger.

Keep up the good work :D

RUO has great potential, I can already imagine where your team can take this world you have built. Can't wait to see how it turns out.

Remixes are always welcome as long as they deliver quality, and I'm sure yours does too. Congrats to your team :)

First of all, you should be really proud of yourself for being so kind to take constructive criticism for your game.

It's a pleasure to see lovely developers like you! Thank you for making the game and making it better.

You are a talented developer. Looking forward to see more work from you :)

I really wanted to play this game but it seems my anti-virus has some serious beef with it. (is it only me?)

From what I can read though, it really reminds me of "Brimstone" that was made for Ludum Dare 49 game jam with the same theme "Unstable". Really enjoyed that game, I'd probably enjoy this too :)

The idea is honestly great. Some really genius puzzles can come out of this and the art style is very cute. (I think you guys used a bit of AI too right?)

I would really enjoy this game if the movement mechanics were a bit more fluid. It was difficult to get around. The "instability" that was introduced every now and then also caught me off guard and I didn't really have time to get familiar with it before it disappeared. But the take was very interesting, similar to RUO which I played a bit before this game.

With a movement rework and some polish, I think this game has potential. Congrats to its developers out there :)

Hell yeah. Monochrome art style is very rare to see nowadays and I can see that it's been done really well here. It really does deliver that "Long dead, infested world" the game is going for.

It was worth it, short, concise and enjoyable. Kept me hooked till the very end of it. I also loved how "Unstable" was delivered in the form of "debuffs" that were different throughout the game. If you guys are making this a full game, I'd say go for it. With a bit of polish and by introducing more ideas into the game, you can get to places :)

Now I know the game jam was only a week long but... pardon my nitpicking :)

The AI needs rework, it's usually good but it kept eating at the wall for me once, probably not a good sign from a game dev perspective. In longer levels it can happen more often.

The combat can also be more varied, in longer narrative platformers like this, things can get repetitive very fast so its good to remain creative so you keep on that hook.

Looking forward to how this turns out :)

The concept of this game is genuinely interesting and funny. It's very minimal which is understandable but very well executed.

I just got stuck twice in the two times I played the game, there was no way out and I couldn't keep playing. Probably a missed bug. That doesn't make the game's concept any less interesting for me though.

Love the art style! It reminds me of "Untitled Goose Game" but 2D.

The game didn't play that well for me though, I couldn't get past the second minigame because the 4th item never appeared and I eventually just died :(

Good atmosphere, very cinematic and the story is symbolic and good. It's really well executed for a narration based game.

However, I didn't find the "minigames" interesting. The sniper minigame took me a bit to figure out, the walking minigame was too slow, etc.

Once, I didn't know I had to click to advance the cutscene forward so I kind of thought the game ended right there and then. Fair though, I haven't played games of this genre before so it could be personal.

Amazing story. 

(2 edits)

Wonderful idea and honestly a blast take on the word "unstable". Very unique. The gameplay is also very fun and interesting.

The level of polish for this game is honestly great and impressively so. It kind of can be a full game already which is really good for a game jam. The idea is simple and executable and your engine of choice "GDevelop" was also an interesting point.

This is purely my personal opinion but while the game was really fun and interesting it didn't really give me that "HOOK" to keep me playing till the very end of it. Maybe if there was a "motive" that could keep me playing, it would've been better, but in general, I enjoyed it :)

Another thing to point out is that the "Tutorial" and especially the dialogue that represents the tutorial should be a bit more "The center of attention". I completely missed the dialogue because I didn't realize "X" would advance it forward at first, so I didn't know how to play the game. 

The pixel art is also really lovely!

Loved the art style! The gameplay is also very interesting. Personally I think it would've been better to have the extinguisher point at the direction of the mouse than to have it controlled by the arrow keys responsible for the movement but overall. Great Job!

Also, one small thing, if you press escape when you open the upgrade menu, you can't close the upgrade menu anymore. Looking forward to this getting patched :)