The idea is honestly great. Some really genius puzzles can come out of this and the art style is very cute. (I think you guys used a bit of AI too right?)
I would really enjoy this game if the movement mechanics were a bit more fluid. It was difficult to get around. The "instability" that was introduced every now and then also caught me off guard and I didn't really have time to get familiar with it before it disappeared. But the take was very interesting, similar to RUO which I played a bit before this game.
With a movement rework and some polish, I think this game has potential. Congrats to its developers out there :)