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(+2)

Hell yeah. Monochrome art style is very rare to see nowadays and I can see that it's been done really well here. It really does deliver that "Long dead, infested world" the game is going for.

It was worth it, short, concise and enjoyable. Kept me hooked till the very end of it. I also loved how "Unstable" was delivered in the form of "debuffs" that were different throughout the game. If you guys are making this a full game, I'd say go for it. With a bit of polish and by introducing more ideas into the game, you can get to places :)

Now I know the game jam was only a week long but... pardon my nitpicking :)

The AI needs rework, it's usually good but it kept eating at the wall for me once, probably not a good sign from a game dev perspective. In longer levels it can happen more often.

The combat can also be more varied, in longer narrative platformers like this, things can get repetitive very fast so its good to remain creative so you keep on that hook.

Looking forward to how this turns out :)

I greatly appreciate your constructive feedback on our game.

First of all, I am very happy that you have played and enjoyed our game and it is great news to see it has kept you hooked!

Second of all, all of your points are correct and I completely understand. The AI definitely needs a rework, it's very basic right now and could favor a lot of pathfinding and target finding improvements. Reworks are already planned for the full version and a hotfix will be pushed as soon as the jam is over to fix any issues based on the feedback we receive from people like you <3

We are open to new ideas, always. 

Thank you so much for playing our game!

(+1)

RUO has great potential, I can already imagine where your team can take this world you have built. Can't wait to see how it turns out.