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Zipyann

70
Posts
1
Topics
A member registered Oct 05, 2022

Creator of

Recent community posts

I love the concept, very original, especially the mechanic with the anxiety pills. The music really helps to enhance the intense atmosphere. Well done!

A very good game, felt super polished and fun to play, and the music is a real banger. Adding my past selves as obstacles is a very fun twist on a shooter. I would just make the camera less erratic when moving past the border. Maybe you could zoom out the camera and make the level a bit smaller, so that the whole level is visible without camera movements, like in pac-man? Great job!

A interesting take on the snake concept. I liked how eating apples makes the snake move faster. I would just make the game more difficult, as I could beat most levels after eating 4 apples and forming a loop. For example you could require that the player must build a loop after eating all apples in the level. Well done!

Very impressive that you made a metroidvania in just 4 days! I like the game, I would just add more detailed environments and music to enhance the atmosphere.  

Yay, I finally beat advanced mode! A difficult but fun memory game. I love the setting, I think you made the minimal graphic style work well. I would just add some medium difficulty to ease the player into advanced mode. E.g. you could make a shorter advanced level with only 10 objects or so. Good job!
 

A very fun concept, i love coordinating multiple characters to solve a puzzle. The game is really fun, i particularly liked suspending loops in the air. I would just not let the loop immediately fall to the ground after selecting it. Maybe only let it fall after the player actually moves the loop, so that the player does not need to reposition floating objects while going through the selection. Well done!

Nice idea, the enemies with their crazy movement are pretty fun! I would just increase the difficulty more as the game progresses. Maybe make the enemies faster in later levels and in turn give the player some power-up like a weapon or a dash-ability.

A very interesting concept, i like the idea of an auto-runner with climbing paths. I would just make the game more difficult. Currently it is possible to win the game without using any of the bombs and switches. Maybe make the alien move fast in later levels and in turn also increase the delay when the alien encounters a bomb.

A really fun action game, controls well, and the coin-dash in particular is a very original and fun to use mechanic. I would just add a condition that the player must defeat all enemies before entering the next room, so that one cannot just run past the enemies. Well done!

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A very fun and polished game! I love how creative I could be when making my own level. In fact we also made a platformer about changing a looping level, but in a slightly different way. Well done!

Very original concept and I LOVE the PSX Style graphics! The eerie atmosphere in the train station was very immersive and the color coding on the walls worked really well. I  just think there should be some reminder on the screen for the station color, in case the player forgets it. Also you could increase the difficulty as the player progresses, for example by adding more obstacles the player has to dodge or actually harmful things. Overall a very memorable experience. Great job!

Very interesting concept. I had fun working out the game mechanics and slowly getting better. As it is a new kind of game mechanic, I think it should be a bit easier at the beginning. Maybe have only 1 color in the first level, so that players get used to the loop mechanic, and add color combinations only on higher difficulty levels.

I love the idea of setting an auto runner in a 3D Loop! The game is pretty difficult but it felt satisfying to get better until i beat the game. Now you could add more levels to the game and additional types of obstacles. 

Really fun idea to combine the Portal mechanic with an infinite platfomer! I love it when puzzle game mechanics are turned into something infinitely replayable. I think you could increase the difficulty after a certain amount of time, maybe by increasing the speed or adding more obstacles.

I love the idea of combining a racing game with turn-based RPG combat, very original! I would just make the race track shorter or increase the player and enemy HP to make the game last longer, so that players make more use of the unique loop mechanic. 
 

A very original way to control a character! It took some time getting used to the movement but eventually it felt like 2nd nature. Great job!

I really loved the control scheme in this, very unique and immersive. I really felt as if was pushing a heavy boulder. Well done!

Solving this puzzles was really fun, I just wish that the UI showed the required fence size for each animal. I had to do some trial and error because the fence size for the animals was unclear. I would definitely add that, because it is a really fun concept.

I really liked the artstyle, it reminded me of oldschool RPGs. The puzzles were interesting but too short, I would definitely add more levels because it is a really fun concept!

A really clever puzzle-platformer, i love the idea of a leve that loops into both directions. You should definitely expand this game.

A very addictive rogue-like! I loved the destructive environments and how increasingly crazy the levels get. I would just add a health bar to the enemies, because sometimes it is not obvious if i cause enough damage to actually defeat them, especially at the beginning of the game. Amazing job!

A really fun puzzle platformer! I loved watching my growing team of clones run through the levels! 

A very fun and addicting game! The rotating world looks super charming and aligning the tetris blocks felt very satisfying. Well done!

A very fun game, i love the idea of a bouncing bullet! It felt like a more dynamic version of breakout. I just wish there was some kind of indication or warning before enemies spawn, because sometimes they spawn right next to me and there is no time to dodge. Great job!

A very interesting game. I loved the humorous nature of some of the texts. Personally, I tried to balance both my Company and Public reputation, so that I got 100 on both, which was pretty interesting. Great job!

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Great game! It actually reminds me of my own entry to this game jam. Restarting the game to get better got really addicting. I love that you can shoot through multiple enemies and explode the grass, it adds some strategy to the combat. 

If you want to expand on this, I would add more enemy types instead of spawning larger quantities of the same enemy. For example, after a while you could start again with a few enemies, but have them move slower, or shoot bullets at you.

You should also add some kind of score system, so that players can better estimate their progress.

Overall, great job!

I enjoyed the puzzles very much, it reminded me of Talos Principle, one of my favorite games. I also found the Atmosphere great, the ending felt really intense. Great job!

A very fun bullet hell platformer. The presentation was fantastic,  and the controls also work really well. The tutorial was actually the hardest part for me, lol, I kept dying on the part where the host teaches you to jump, because the Bullets were so fast that I barely had time to react. Maybe make the bullets in the tutorial move more slowly.

Also, after the part where the microphone appears and the masses of bullets come from the ceiling, nothing happens anymore. Is this intentional or did I miss something?

How did you pick up the microphone??

I love the idea for the limitation! However, I never really made use of sparing enemies, because the game was too easy. I think you should add more levels and make them more difficult, so that the player actually has a good reason to not kill enemies.

I also loved the charming graphics and the Super Mario Bros. inspired level design. Good job! 

I don't know how to enter passwords. I tried to write $WALLOFF$5  but it always says "Wrong code".

A fun idea, and well presented, I love the pixel art, the controls also work very well. I just wish the game was a bit longer and more difficult. Good job!

I loved the presentation. It felt like I was really playing an old cartoon. Gameplay is fun, but a bit too easy because I can always fly. Also, it would be nice to have some kind of goal, or a score system to rally for high scores. Overall, well done!

Really enjoyed this. The presentation is amazing, the graphics are so charming, and the choice of music was also nice. I think that the rocket jump was a bit difficult to control, but I eventually got used to it. Great job!

I really like the game principle, especially the upgrade and bounty mechanics, but what I am missing is some kind of goal to work towards. Maybe there should some kind of progression, so that one unlocks new levels once one gets far enough.

Also, I think it would be good to have some way to lower your bounty while you are in the level, as it gets really difficult when too many enemies appear.

Overall, a very enjoyable game!

A very fun puzzle platformer. I loved the graphics, they were really charming, especially the different types of ducks. My favorite is the duck that rotates the level, well done!

I love the style of this game, it reminds me of Celeste! The game controls well and is a lot of fun to play. Escaping "him" always got my heart pounding! I just think that there should be more checkpoints. Also, after getting caught by "him" on should not restart the entire level. I think it is a bit harsh because the game is already difficult. Great job!

A very difficult but fun game. Learning to perform the wall jump accurately took some time, but once I got the hank of it it felt great. The art is very cute, I just miss some matching music. Personally I would make the controls a little bit more forgiving e.g. still give the player some freedom to change direction after starting a jump, because it is often difficult to predict where the player will land before jumping.

Beat it! A very fun game, controls well, and you created a variety of interesting challenges. Nice that there are the coins for people who want an extra challenge. I also love the cute and simple graphics. I just wish there was some music. As for the controls, it would be nice if I could slide down walls, e.g. by pressing the down arrow. Great job!