I love the concept, very original, especially the mechanic with the anxiety pills. The music really helps to enhance the intense atmosphere. Well done!
Zipyann
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A very good game, felt super polished and fun to play, and the music is a real banger. Adding my past selves as obstacles is a very fun twist on a shooter. I would just make the camera less erratic when moving past the border. Maybe you could zoom out the camera and make the level a bit smaller, so that the whole level is visible without camera movements, like in pac-man? Great job!
A interesting take on the snake concept. I liked how eating apples makes the snake move faster. I would just make the game more difficult, as I could beat most levels after eating 4 apples and forming a loop. For example you could require that the player must build a loop after eating all apples in the level. Well done!
Yay, I finally beat advanced mode! A difficult but fun memory game. I love the setting, I think you made the minimal graphic style work well. I would just add some medium difficulty to ease the player into advanced mode. E.g. you could make a shorter advanced level with only 10 objects or so. Good job!
A very fun concept, i love coordinating multiple characters to solve a puzzle. The game is really fun, i particularly liked suspending loops in the air. I would just not let the loop immediately fall to the ground after selecting it. Maybe only let it fall after the player actually moves the loop, so that the player does not need to reposition floating objects while going through the selection. Well done!
A very interesting concept, i like the idea of an auto-runner with climbing paths. I would just make the game more difficult. Currently it is possible to win the game without using any of the bombs and switches. Maybe make the alien move fast in later levels and in turn also increase the delay when the alien encounters a bomb.
Very original concept and I LOVE the PSX Style graphics! The eerie atmosphere in the train station was very immersive and the color coding on the walls worked really well. I just think there should be some reminder on the screen for the station color, in case the player forgets it. Also you could increase the difficulty as the player progresses, for example by adding more obstacles the player has to dodge or actually harmful things. Overall a very memorable experience. Great job!
Very interesting concept. I had fun working out the game mechanics and slowly getting better. As it is a new kind of game mechanic, I think it should be a bit easier at the beginning. Maybe have only 1 color in the first level, so that players get used to the loop mechanic, and add color combinations only on higher difficulty levels.
Great game! It actually reminds me of my own entry to this game jam. Restarting the game to get better got really addicting. I love that you can shoot through multiple enemies and explode the grass, it adds some strategy to the combat.
If you want to expand on this, I would add more enemy types instead of spawning larger quantities of the same enemy. For example, after a while you could start again with a few enemies, but have them move slower, or shoot bullets at you.
You should also add some kind of score system, so that players can better estimate their progress.
Overall, great job!
A very fun bullet hell platformer. The presentation was fantastic, and the controls also work really well. The tutorial was actually the hardest part for me, lol, I kept dying on the part where the host teaches you to jump, because the Bullets were so fast that I barely had time to react. Maybe make the bullets in the tutorial move more slowly.
Also, after the part where the microphone appears and the masses of bullets come from the ceiling, nothing happens anymore. Is this intentional or did I miss something?
I love the idea for the limitation! However, I never really made use of sparing enemies, because the game was too easy. I think you should add more levels and make them more difficult, so that the player actually has a good reason to not kill enemies.
I also loved the charming graphics and the Super Mario Bros. inspired level design. Good job!
I really like the game principle, especially the upgrade and bounty mechanics, but what I am missing is some kind of goal to work towards. Maybe there should some kind of progression, so that one unlocks new levels once one gets far enough.
Also, I think it would be good to have some way to lower your bounty while you are in the level, as it gets really difficult when too many enemies appear.
Overall, a very enjoyable game!
I love the style of this game, it reminds me of Celeste! The game controls well and is a lot of fun to play. Escaping "him" always got my heart pounding! I just think that there should be more checkpoints. Also, after getting caught by "him" on should not restart the entire level. I think it is a bit harsh because the game is already difficult. Great job!
A very difficult but fun game. Learning to perform the wall jump accurately took some time, but once I got the hank of it it felt great. The art is very cute, I just miss some matching music. Personally I would make the controls a little bit more forgiving e.g. still give the player some freedom to change direction after starting a jump, because it is often difficult to predict where the player will land before jumping.
Beat it! A very fun game, controls well, and you created a variety of interesting challenges. Nice that there are the coins for people who want an extra challenge. I also love the cute and simple graphics. I just wish there was some music. As for the controls, it would be nice if I could slide down walls, e.g. by pressing the down arrow. Great job!