The presention in this game was really good, i loved the graphics and the creepy music. The gameplay was also fun, I enjoyed the references to the castlevania clocktower. The only thing I would add would be some kind of collectibles or powerups one gets for exploring the level. Great job!
Zipyann
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A really great game, I had a lot of fun drawing the pictures. The presentation is also very good and I appreciated reversing errors with control+Z :D . The only thing I would add is a third button to immediately show the result if the player is done painting earlier, so that I don't have to wait for the countdown. Great job!!
When you jump at a Number block all Bombs who have this number currently on their countdown will be destroyed.
So you should pay attention which numbers the blocks have and then wait for some bombs to count down to one of these numbers and then quickly jump to the block to destroy these bombs.
If the countdown on the bombs is lower than the block numbers you can also jump on the bombs to increase their number so that it reaches the number on the block in order to destroy them.
A very good game, felt super polished and fun to play, and the music is a real banger. Adding my past selves as obstacles is a very fun twist on a shooter. I would just make the camera less erratic when moving past the border. Maybe you could zoom out the camera and make the level a bit smaller, so that the whole level is visible without camera movements, like in pac-man? Great job!
A interesting take on the snake concept. I liked how eating apples makes the snake move faster. I would just make the game more difficult, as I could beat most levels after eating 4 apples and forming a loop. For example you could require that the player must build a loop after eating all apples in the level. Well done!
Yay, I finally beat advanced mode! A difficult but fun memory game. I love the setting, I think you made the minimal graphic style work well. I would just add some medium difficulty to ease the player into advanced mode. E.g. you could make a shorter advanced level with only 10 objects or so. Good job!
A very fun concept, i love coordinating multiple characters to solve a puzzle. The game is really fun, i particularly liked suspending loops in the air. I would just not let the loop immediately fall to the ground after selecting it. Maybe only let it fall after the player actually moves the loop, so that the player does not need to reposition floating objects while going through the selection. Well done!
A very interesting concept, i like the idea of an auto-runner with climbing paths. I would just make the game more difficult. Currently it is possible to win the game without using any of the bombs and switches. Maybe make the alien move fast in later levels and in turn also increase the delay when the alien encounters a bomb.
Very original concept and I LOVE the PSX Style graphics! The eerie atmosphere in the train station was very immersive and the color coding on the walls worked really well. I just think there should be some reminder on the screen for the station color, in case the player forgets it. Also you could increase the difficulty as the player progresses, for example by adding more obstacles the player has to dodge or actually harmful things. Overall a very memorable experience. Great job!
Very interesting concept. I had fun working out the game mechanics and slowly getting better. As it is a new kind of game mechanic, I think it should be a bit easier at the beginning. Maybe have only 1 color in the first level, so that players get used to the loop mechanic, and add color combinations only on higher difficulty levels.
Great game! It actually reminds me of my own entry to this game jam. Restarting the game to get better got really addicting. I love that you can shoot through multiple enemies and explode the grass, it adds some strategy to the combat.
If you want to expand on this, I would add more enemy types instead of spawning larger quantities of the same enemy. For example, after a while you could start again with a few enemies, but have them move slower, or shoot bullets at you.
You should also add some kind of score system, so that players can better estimate their progress.
Overall, great job!
A very fun bullet hell platformer. The presentation was fantastic, and the controls also work really well. The tutorial was actually the hardest part for me, lol, I kept dying on the part where the host teaches you to jump, because the Bullets were so fast that I barely had time to react. Maybe make the bullets in the tutorial move more slowly.
Also, after the part where the microphone appears and the masses of bullets come from the ceiling, nothing happens anymore. Is this intentional or did I miss something?
I love the idea for the limitation! However, I never really made use of sparing enemies, because the game was too easy. I think you should add more levels and make them more difficult, so that the player actually has a good reason to not kill enemies.
I also loved the charming graphics and the Super Mario Bros. inspired level design. Good job!
I really like the game principle, especially the upgrade and bounty mechanics, but what I am missing is some kind of goal to work towards. Maybe there should some kind of progression, so that one unlocks new levels once one gets far enough.
Also, I think it would be good to have some way to lower your bounty while you are in the level, as it gets really difficult when too many enemies appear.
Overall, a very enjoyable game!






A very fun game, i love the idea of a bouncing bullet! It felt like a more dynamic version of breakout. I just wish there was some kind of indication or warning before enemies spawn, because sometimes they spawn right next to me and there is no time to dodge. Great job!