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ZionDHill

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A member registered Feb 14, 2022 · View creator page →

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Yeah, there was an exporting/file error that was my fault, but it was not figured out until the game jam's deadline was up.
We will be posting an updated version that fixes the bloated files and rendering issues in 15 days when we are permitted to edit uploaded files again.
We're really sorry for the inconvenience, and we greatly appreciate your interest in the game!

We're really sorry to hear that, we've seen the issue on some machines due to a file/exporting error on my part, and as far as we know there's no post-deadline changes even for something game breaking like this, our deepest apologies from the whole team.

Thanks! AvengeDog went all out on the assets, and we're glad to see it didn't go unnoticed!

We really appreciate the feedback! When it comes to the map feeling a little boring, would you say it was a more visual or gameplay issue on that front?
We're really glad that you enjoyed our game, we're all very proud of what we were able to accomplish!
Thanks for playing!

We're very glad to hear you enjoyed it! I'm really sorry about the mouse sensitivity, as I set a goal for myself this jam to implement good accessibility options, so I put a lot of work into the keybind mappings! About 10 minutes after the deadline my friend asked if there was mouse sensitivity and I realized I missed one of the most important accessibility options!
But you live and learn, I definitely learned it the hard way, we're glad to see it didn't dampen your experience too much though!
Thanks for playing!

Awesome to hear man, we're all really glad to see you enjoyed our game! AvengeDog went all out on the game's "Jack Kirby" style, and we're glad to see people appreciate it as much as we do! When it comes to the level design, I would have definitely liked to have been able to implement more, among features like health drops and some form of buffs/scaling, but we're really happy with what we were able to accomplish in the time we had!
Thanks for playing!

We're really glad you enjoyed it, nothing more to say than thanks for playing! haha

We're very sorry to hear that you experienced this issue! But it's good (if not a tad funny) to hear you were able to find some kind of fun through our technical error! When it comes to the error, if I may ask, what were the specs of the hardware you were running the game on? I'm not sure if we can do anything about it now that the jam deadline is up, but I would still like to squash the issue for future reference!

Reminded me of my first time playing through Bloxorz, was a lot of fun, I enjoyed the visuals and the puzzle design felt very well designed. My only issue with the game was that the audio was incredibly choppy, but I'm unsure if this was an error on my part or what. I also wish that the animation for picking up the stick was faster or that the player could at least do actions while the animation is playing, because with some puzzles it felt like half of the duration was waiting on this animation.
Beyond those minor issues, very charming little game, good job!

Amazing job! I really enjoy this, I think it strikes a solid balance between arcade style gameplay and chill vibes. The visuals are on point, very expressive and readable while also sticking to the 4-color palette! The music is melancholic and non-intrusive, so it really suits the game well in my opinion. If I had a critique for this game, I believe that there could potentially be room for sound effects for rolling the snowballs, and maybe more fitting ones for the tik-tok noise when you switch bodies/are about to melt. This is more of a nitpik more than anything though.
Amazing submission, 5-stars!