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Zinoc

13
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4
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A member registered Mar 20, 2020

Recent community posts

Yeah, I've leveled up a bit more and both the stun skills help a whole lot in combat for sure

Playing Murloc_Reforged_V3_ALPHA_3.0.1, so if theres balancing/fixes on a different versions then my woes are on me lol

Pretty damn good recreation of the original and the expanded stuff is great too but the combat definetly has some very werid balancing issues. Like ANYTHING with drain life just becomes a nearly unwinnable war of attrition, if not actually unwinnable.

Esse ai definitivamente não é o seu amiguinho

Man, its nuts how much the quality and complexity of the setpieces grow as the series advances, the original first entry is already a major treat and it just keeps going up from there. 

The writing is something absolutely special too, this mix of horror and comedy is a rare thing, especially one this good.

Its harmless since it doesn't get you stuck or anything (you can still get out of it and drive the cart normally) but if you jump over the shopping carts at the Costco skate park and press y while you are above them you can hop in while doing the aerial animation and slowly sink below the level.

Haven't tested it on the shopping carts at the other levels, but tried it with the ATV there and it doesn't cause the same bug.

Incredibly fun but my only issue is that the difficulty spike between the first boss and the 21th floor is INSANE. Like the boss is manageable but then you are welcomed by three enemies boasting gold and silver damage dice right off the bat.

I'm 100% missing some core strategies/metagaming for this but still.

Pretty neat but honestly there should have been a tooltip at the title screen about how jumping works. Took me a few tries to realize you have to hold space like charging a move to jump higher.

Yeah, its probably some function from it that I either left active or didn't configure right because for everything else the steam overlay/controller thingy works smoothly. And thanks! Very much looking forward to v005!

Yeah you almost certainly hit the nail in the head there, using just keyboard  + mouse it doesn't cause this issue. It might be steam's controller configuration not playing along with the game since I can still control some things on the mouse while in the game (like moving the cursor on the analog stick).

Is probably something on my end, but with the controller (i'm using a xbox one controller plugged to my pc) sometimes when i talk to npcs the game keeps interacting again even if i walk away, like i talk and then keep being interrupted while walking by the dialogue window. Im playing on version v0041, on windows.

Eyyy now with the update its a solid 10/10 for me! The game will still kick your ass, but with the checkpoints the experience becomes a lot less frustrating

Fantastic work! I (and i guess a lot of people who aren't all that good at bullet hell stuff) would have appreciated checkpoints between the cutscenes honestly :P