I would die for Gloomy. Very good entry! I really liked the boss fight at the end. The audio was also really really good!
zinja12
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I really liked your game! The physics led me to some interesting movements to get past some of the obstacles!
here's mine: https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4709147
here's mine: https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4709147
It's a little roguelike about spinning a combination lock
hi, just played and rated yours!
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4709147
https://zinja12.itch.io/tumbler
Great entry! Well done!
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4709147
Thank you! I appreciate that! I did not want it to be too difficult for players and wanted to give some grace because the mechanics can be confusion especially at later levels.
Music is definitely one of my weaker areas in terms of my development toolbox. I wanted things to come out more on the arcade side, but I think I leaned a bit too heavily into the repetition.
Regardless though, thank you for playing! I'll be making more updates after the ratings period has ended.
Thank you for playing! Yeah that's one of the pain points I ran into during my testing too, just ran out of time in the end to implement an elegant solution to continually displaying numbers for the user. I was kind of thinking things could get more chaotic and the numbers started appearing in random parts of the screen, but I did not get around to implementing that. I'll try to button that up after the ratings period has ended. Glad you enjoyed it!
Thanks for playing! The high school locker experience is exactly what I was going for. Especially in later levels when you need to unlock it, grab your stuff and run to your next class.
LOL, the math equations were a last minute addition. At first they were a bit too frequent in the later levels so I toned them down a bit, but I do think they are quite funny to experience when you get to them
Thank you for playing! I'm glad you enjoyed it!
I agree that the onboarding / tutorial could be better. I will take a closer look for that bug though as I'm sure there's stuff I missed while testing. I also think there's room for improvement with the communication of numbers when they get off screen. At the moment they kind of just keep going, there should be a proper success state should you make it that far.
This is a great entry! I had a bit of difficulty with some of the spikes and the controls at times, but overall it is a well put together experience. I quite enjoyed when the different colors were introduced to change gates and things. Good job getting quite a bit of mileage out of the concept. I think the digging was a bit forced though, had the purple blocks not been there, I don't think much would have changed. Overall well done!
Lovely engine! Thanks for all your work and for supporting it! I found out about it recently and used it to make this: https://zinja12.itch.io/tumbler
Excited to keep using it!
The input remapping is goated! We need more games that provide that functionality. I did find it really difficult to get past the second flag. In truth, I never made it. The dash mechanic seems more like a float, but I could not quite piece together how to utilize it correctly to make it past flag 2. I think a benefit here would be a more gradual ramp up in terms of difficulty of obstacles in order to ease players into the more complicated uses of the dash.
Yeah that's definitely something I want to tune in later releases. The difficulty curve as well I think I can do better in terms of ramp up. The edges of platforms definitely were something I noticed, but just didn't have time to fix. I think I'll go back and just stop you from being able to walk off the edges. Hopefully that way it should be more clear to the player in terms of feedback!
Thanks for playing though!
This definitely has good bones! I could see like a score attack road rash style stuff where you need to like avoid the police while also still running people down. I'm very impressed with the songs too, perfect vibe to drive to. I liked that the audio was spatial too where if you hit someone on the right side you heard them on the right side of the speakers. Scream was a bit loud, but I do think that added to the mood!
Only critique I have is just a bit loose on the theme, but it more than makes up for it in fun!
Please tell me you recorded the scream yourself ¬‿¬



